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Edge: Community Spotlight

Edge writes: "The 8bit era is usually viewed with dewy-eyed affection, but as EvilRedEye discusses, it also produced some games that are probably best left there. Reacting to Arkedo's Jump, made for Xbox Indie Games, he questions its lack of a save system – for if you run out of lives, you have to start over from level one. Making a game hard as a nod to nostalgia doesn't seem to be the right approach. Older games were often hard due to hardware limitations, with constrained storage meaning repetition was needed to fill out the experience, and many games originally intended for the arcade, where finishing the game with a single credit was bad for business. While there is a place for nostalgia in game design, perhaps developers need to think a little harder about whether the mechanic they are bringing back was left behind for good reason."

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