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AtomicGamer: Rocket Knight Preview

Amidst the glut of mascot platformers that in many ways helped define the market progression of video games in the mid-nineties, it was almost impossible to keep track of which platformers were actually good and which were crap. Think about it: for every quality Mario or Sonic entry, there were at any given time at least a dozen throwaway third party imitators, from Zool to Alfred Chicken, just waiting to be unleashed on an unsuspecting and arguably gullible gaming public. The result was a market oversaturation nighmare that left the masses jaded about mascots, whether cute and cuddly or straight up badass (for the time). Not unlike the current skewed ratio of good to terrible Wii games, the 16-bit mascot craze also left a lot of good titles hopelessly buried under mounds of garbage.

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