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DS: Zuma's Revenge Review

DS writes: "A good game doesn't necessarily need a monster budget and a truckload of gameplay gimmicks in order to be a success; in fact, some of the best games are merely simple concepts that are executed well enough to achieve classic status. The puzzle genre in particular is one that, more often than not, utilises a simple formula that leaves the player hooked and unable to stop playing until the goal is achieved. Take Tetris, the aim of the game is to make lines out of the collection of shapes that fall down the screen; the conclusion is a simple, uncomplicated, addictive masterpiece."

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