I really wanted Fairytale Fights to be a groundbreaking experience. When two members of the Playlogic team came over to the house for a demo, they exuded enthusiasm, talent and intelligence. So I wanted them to knock it out of the park. The bits of Fairytale Fights they showed seemed a harbinger of hope, perhaps heralding an underdog game coming pretty much out of nowhere. The physics of the characters felt somewhat like the huggables in LittleBigPlanet; you know, that slow, almost-human loping and cutesy jumping. And the lurid artwork looked like a wondrous kiddie carnival on acid.