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iPhone market is ripe for Flash invasion

Speaking at the Unite 2009 conference in San Francisco, Infrared5's John Grden discussed the growing market for Flash game makers to port their games to iPhone.

Grden, who has a long history in Flash and 3D and who most recently worked on the upcoming iPhone title Star Wars: Trench Run, used the game Falling Balls as an example of the success possible.

A two-colour, stick-figure game created in its original Flash as an experiment on Flash physics, Falling Balls was released by Keith Peters as a free app with in-game ads. After reaching number one on the App Store, Peters has earnt almost $30,000 - with revenues in the first month exceeding $900 per day.

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