OXCGN reveals Forza tracks: "Forza 3 ships with 100 tracks out of the box on day one. However, within each box you will find a redeemable XboxLIVE code to load up even more tracks and cars which will give you a total of 136 tracks off the bat."
All these tracks but still no Bathurst, but hey at least we got V8's!
Does it have the top gear test track?
Top Gear have used El Toro Air base in teh past, which is what Forza 3 team used to make up Benchmark High Speed Ring. It incorporates a total of 16 different configurations including 2 drag strips.
+1 for Bathurst and non 'Supercar' Aussie V8's
So, no then. Shame, i would of liked to have checked my time in a Chevy lacetti against the celebs and Clarkson
Question.... Does anyone else enable system maintenance from time to time? Does it only remove title updates/patches? Thanks. I plan on picking up the game today at Best Buy (buy 2 get 1 free :-)
Like I said mate in the article, I do it approx every few months. It does clear the cache and any stored uploaded updates for games you may have owned, or still own. You will be prompted to DL the update should you decide to play the game again, but if you don't play it, that area is now free. I have found it helped on of my 360 stay a live a lot longer than it should have, as I had a release model that persisted for almost 2 yrs before handing in the towel (no, I didn't try the towel trick either). Plus I noticed that games that were taking their time in screen loading between sections sped up a lot. I try and keep at least 3 gig free at all times, as this seems to be the best space to have spare when playing games. (I only have the 20/13 gig HDD)
Oooo I've been along the Amalfi Coast and man would that be hard to drive quickly....blind corners, almost single lanes that are narrow...but beautiful! I love real world tracks.
actually, there's 13 "Circuits that are new, 11 that have returned, making that 24 "Circuits" with a total of 136 "tracks" all up at this time, and there's at least 2 more DLC track packs that I know of. So currently, when you load the game, then the Release Date Legendary Pack, you'll have 136 "tracks" all up, from 24 Circuits. That make sense? No disrespect meant mate, but I have spent the last 3-4 days working non-stop on this, so I think I'd know how many actual circuits there were, and how many tracks that includes . . . . almost all have a reverse, which can often change the whole race style, as banking, exits and entries are completely different, and in some cases, the same track can deliver faster lap times in reverse, than in the normal direction, odd as that sounds.
Don't count Bathurst out just yet. The licensing for the V8 Supercars came in really late in the development, so no tracks could be worked on, but don't be surprised to see some later on, as well as the 2 main ones from Nurburgring, the F1 and the Short F1 course, both are absent from the game atm. One tricky track will be the entire Amalfi coast one and the full Fujimi Kaido, as those two would be the most twisty in all the game, and I don't think there's a straight piece of track on either of them.
To make things clear there's only around 22 tracks, its over a hundred when you include all the track variations.
Sorry mate, see above comment, stuck it in the wrong reply section. But just to clarrify things a little, there's a difference between a Circuit and a Track in racing. A circuit is the location of the place, the Racing Circuit so to speak. The tracks are the different layouts or 'tracks' that are at the different circuits. Like the Le Mans Circuit, yet it has at least 3 'tracks' within it's bounds.
Now that I have the game I take my previous statement back, the amount of tracks in this game is insane. I don't think I'll ever play them all theirs so many.
More tracks is always good. I wonder if they'll have Kansas Speedway?
Borderlands has gotten me tied up atm but every chance i get to play Forza 3 it some how sucks me into playing just a few more races and it is soo worth staying up for!.. There are a ton of tracks and some great variety within then but even then if there were more whilst great I think would detract from the experience a bit.. Mainly cos then there would be way to many tracks and you would not be able to master them all and wouldn't be able to race your best.. I think 136 is fine.. If you managed to grab the CE of Forza 3 which is sweet i believe then you would have the DLC for not only more cars but alss more tracks :)
anybody know if the PAL version of FORZA3 is region free?
Sorry mate, regions are locked, otherwise the guys in Nth America would have been buying the PAL version a week ago when it was released on the 22/23rd in all PAL regions. For "some" strange reason only known to Turn 10 and MS, the NTSC one was held off until the 27th (US time frame), so we effectively had it 6 days before Nth AMerica. Odd as it sounds.
good stuff.. I have to say, up till now I have not totally been won over by Forza3. There were things I liked, things I hated, and things I wanted to slap the dev's over with a wet fish ( Monty Python style )... but it finally won me over the other night. I tried the free ride mode, took the Veyron round the Nurburgring, then went round with the F50 GT ( my love of that car stems from PGR3 days ).. and ya, all my nagging, unhappiness just ...went away, and I was left with a big smile. I did about 5 or 6 laps of the ring. pure awesomeness !
Nurburgring is just pure bliss, no matter what Game I play I get so much joy from running that track. Its just something about that 1 massive lap that gets you going. always a big smile on my face when I do that track :D
Couldn't agree with you more there mate, try the Veryon on the Almafi coast, shivvvers, it's almost impossible to maintain, the best cars for that cset of tracks, which there are a huge number of, the ones on the coast, not the others in Spain, are the smaller more agile cars, the $=4wd's etc, that are not high powered. They seem to get throughthe courses easier due to better gearing and smaller size (dahh) even though the Veyron is a bloody small car, it still has a wide footprint, and 1000bhp which tends to get unmanageible in tight situations. Plus, do set them up with Manual & Clutch. The left shoulder button is a great choice for the clutch, as you can still brake and tap the RB with part of your left index to change gear, that way you can still feel like you're changing gear in real life - Using one hand to change gear, the other for the accelerator etc. Shame it can't be mapped to be the opposite for lefties, although I haven't checked for alternative maps I must admit, so it could be an option. You will notice a gear crunch and slip if you do not use the clutch properly, and a good change makes for better speed control, and feathering the brake and using the clutch is far better than relying on just the brakes alone in non-clutch manual. I'm looking at doing a Forza 3 Tips section soon, so stay tuned for that when I get it done.
i will never be mad at more game for my dollar.
Me neither, but hey, while I love the game, there's some bloody annoying things about it I simply do not know how they slipped through. Like the driver not moving his hands AT ALL in the game, other than steering. Every other driving game I know has hands changing gears, some look great and match the gear changes very realistically, some are a tad delayed, but at least they give you the gamer a sense that the driver is somewhat real. NOT in Forza 3, bloody rediculious actually given todays technology. The second is their crashes, the sounds andthe feeling of them. While setting the car up as Sim, you can get all the effects of the car wearing down, which is fine, not everyone wants to race in that mode, a huge percentage don't actually, leaving teh game in either regular or experienced, rather than the top of the line difficulty. The cars on collision sound 'wrong - sorry, they just do. The cars "feel" wrong on collisions, less metal and more tinny actually, nit like a real car does on collision. I know they got audio of collisions at different speed, into different onjects, cars, walls soft objects etc, but it just doesn't seem to have translated its self into the game that well. No weather changes . .what happened there boys ? A small thing to some, but a big thing to those who love a challenge with bad weather. Time of day seems to be set at a fixed period, either late morning or late afternoon, where the sun is in a semi set position, giving glare on many tracks that makes driving in-car difficult, and at times, almost impossible. Yes, it would be like that in real life, but the day would change as the races went on in enduro etc, but this doesn't happen in Forza 3 - why? Have no idea. I refuse to race in the 3rd party flying carpet situation. The cars handle oddly, no matter WHAT GAME IT IS, it simply is un-natural and at odds with hand-eye coordination. So using the in-car view is important to many an enthusiast, and not being able to see from that angle is a right pain in the you-know-where. There are a few more niggles, but overall, the game is an excellent one. I'm looking forward to what they have in-store for the other DLC, and for the additional tracks and cars. The next DLC is the Ferrari Pack, which will give you an additional 20 odd Ferrari's, many of which are very rare as well. Forza 4? Well they have begun work on the preliminaries, that's for sure, but my next racer semi sim will be GT5 . .
if they include the download voucher in the game.. why in the hell arent they on the disc for you to simply install them.. why do you have to log onto live in order download these tracks at launch?
Tracks very well have been Developed while the game was in production. Dev's have a bit of downtime between competing the game and release. so i doubt there was anyway to get them on the disk, since the final was already starting to get printed
One reason is to get people to buy the game, rather than rent or borrow or pirate it. Only people who are willing to go "all in" reap the rewards.
before these changes were finalized and approved by MS. Things dont just happen in a few minutes
As mentioned, many of the tracks take a heck of a long time to create, and some have not had the liceinces approved until late in development, so working on the actual tracks is not permitted until all the dots are dotted and T's are crossed by the powers to be. Then they have to assault the tracks in physical form, measuring every 500 mm (1/2 mtr) along the track and sides of the tracks, modeling the surroundings etc for fine details, and using stalite photography and areal topography for true road topography. All of which take a heck of a lot of time, and currently they have the most tracks and circuits of any racing game. They have done this in 2 years, and while that might be on 13 new circuits, with many new tracks per circuit, they still had to revamp their earlier tracks from FM1 and FM2 to fit into the game visually and dynamically. Plus, as pointed out, it is one way to reduce piracy, which is a huge thing for any developer these days, and any way they can slow it down, the better. As in the end, you and I are paying for someone to rip the game off and not pay anything, which is simply not fair on anyone, you, me, the developer, shop owner and publisher. @ kaveti6616 : As mentioned above earlier, there are two distinct difference between a Circuit and a track. There are 136 "tracks" from 24 circuits. In racing, a circuit is the location, ie: Le Mans, Nurburgring, Honda Twin Rings in Japan etc. These all have multiple "tracks" . . so in effect, that is what they are advertising, 136 tracks from 24 different locations. Plus they do have many fictitious track (made up tracks) and these are from real locations in the world, which give them a real sense of belonging,but are not real in the real sense of the word. They simply are made up for the game. While many tracks have different layouts, this allows for different cars to be used to their full advantage. The same car on a different track layout will do better or worse than on another layout. Will need different tuning and suspension, even if it is in the same location. Plus obtaining agreements for 100 different locations would be so cost prohibitive, the game wouldn't be viable. As every place within a game that is represented in digital form has to be paid a fee for allowing the game developer to use said location, shop, store, building, and even vista in the game. As each one of these has a copyright applied to their rightful owner for their logos, location etc etc. It's not just a matter of going somewhere and taking some snaps and using them in-game. Using a shot of say the Tower Of London in a fictitious track layout still has to have a payment paid, any landmark is the same, which is why there are far fewer real world major locations which have multiple tourist locations and buildings.
wow thats a lot of tracks!!!
Yea and my 360 got RROD'd 2nd time after 3 years of use. Its over 3 years but i hope my connection with the distributor can get me a free replacement and with HDMI this time.
Forza sucks! In before the fanbabies. Getting this baby real soon, Shift was a disappointment.
Imagine that you have no hard drive on your 360 and read this article again. Thanks MS for giving me choices(>_<) Thanks again for spitting in my eye (>_<;) Here, I'm not wearing a cup. Please kick me whenever you're ready (-_-)...
Whatza matter? Mommy can't afford a hard drive?
Lol No, actually she could. She just refuses to get me a HD for my 360 on principle since she can hook me up with a 500GB drive for my PS3 for $80 (^o^)
LMAO!!1! friendly advise: never bring up your mom/gf in teh internetz
flopza is a flopza i was at gamestop earlier and no one was buying flopza. did see several people buying the tekken ps3 bundle, though
well you'd better tell that to GamesBasement, who've been selling the 25o gig Forza 3 bundle like hot cakes on the morning they were baked. Plus GAME have been doing a bloody great trade on the game (sales) and my local got me to do a DVD for them to play in-store to promote it even more. Like all games, some love it, some hate it . .unlike you, I just don''t bash games I dislike. Each to their own I suppose
I wish for the sake of variety they would create unofficial tracks for people to race on. Plus, saying that the game has 136 tracks is a little misleading because people don't realize that a lot of those tracks all exist in the same environment, so people refer to them as variations on the same... for lack of a better word, map. 3 different variations in the Maple Valley map are considered 3 different tracks, but I prefer to be racing in several different locations. So next time, I would prefer if Turn 10 included 100 different locations to race in.
You know, with the amount of stuff Forza a bringing out, and the amount of time i am going to spend playing it, i may just end up losing my license.....
You and me both mate, and there's Modern Warfare 2, Operation Flash Point 2: Dragon Rising to name just two other great games . . ahhhh
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