Whether the God of War studio matches the efforts of its illustrious counterparts in the technical department, meanwhile, is probably best left to our own illustrious counterparts at Digital Foundry to assess, but there's no question that the gameworld is slick, the frame-rate consistent and the sense of scale occasionally outstanding. The final ascent through an Icarus vent, climaxing in a mouth-watering head-to-head with the lava Titan that remains unsettled as the demo ends, hints at what Sony has in store, and like Uncharted 2 there's a self-conscious attention to detail, keeping the visual surprises in direct line with the gameplay to stress the absence of recorded cut sequences, that momentarily paralyses your critical faculties.
It's a heck of a marker, in fact, reminiscent of the colossus demo that preceded the generation-topping God of War II for the last PlayStation console. It's a bit early in PS3's projected 10-year lifecycle to be talking about topping anything, of course (Helios excepted), but in the increasingly fierce battle for multi-platform dollars, we'd be excited if we had Kratos in our corner - and if this demo, which has been showcased to the press since as early as April in a less polished format, is what Sony Santa Monica is happy to wear on its sleeve, it certainly bodes well for what it still has left up it. Expect it to turn heads at the Expo this week, whenever it's not tearing them off.