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Edge: Time Extend: The Mark of Kri

'Gather round, all of you who would listen: I have a tale to tell.' So began The Mark Of Kri, as a storm of line drawings gathered to accompany the narrator's voice with illustration, equal parts Polynesian myth and Disney flair.

Lines solidified into sketches, sketches into watercolours, watercolours into the flat-shaded characters and painted textures of the game, as if even the PS2's imagination had been captured by the story being told. If Ico had been an architect's blueprint of a platformer, Kri was more an animator's impression of a thirdperson action game.

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