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The Design of StarCraft II

Dustin Browder's game development career stretches back more than 15 years, to when he worked at Activision on games like MechWarrior 2: Mercenaries, then moved to Westwood Pacific (eventually merged into Electronic Arts Los Angeles) to work for six years on numerous real-time strategy games, mainly in the Command & Conquer series.

In 2005, he joined Blizzard as the lead designer of the feverishly-anticipated StarCraft II -- and now he's back at Activision, in a sense, with last year's Vivendi/Activision merger.
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Gamasutra recently sat down with Browder to discuss the inevitable difficulties that come with updating a 10-year-old game while trying to steadfastly avoid feature creep -- and why even after more than half a decade making RTS games, he still wasn't fully prepared for a lead design role at Blizzard.

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