Joe DeLia of TheGameReviews discusses the banter between characters in Uncharted 2, and how it represents a classy touch that developers of other action games should take heed of.
The moment when you jump in the pool on the building was just priceless. I couldn't ruin it by saying what happens, but please do it if you missed it...
Caught me off guard, great moment :)
That was easily one of the best moments in the game if not gaming.
Agreed. Totally refreshing. No pun intended.
Whilst I agree that the dialogue in U2 is one of it's greatest achievements I wouldn't ever suggest that a perfect formula has been reached. Not so long ago (1998) people thought that MGS had found the perfect formula with the obligatory cut scenes that have become much hated lately. I believe there's room for many auters and styles of story telling in gaming just like there is in film.
Uncharted 2 had awesome storytelling. The story may not have been too deep, but the way it was told is second only to Bioshock or MGS4 this entire gen.
AND a trophy, too! =D BTW, does ANYONE wonder where this Joe DeLia guy was when Uncharted: Drake's Fortune was released? The dialogue in UC2 is pretty much ON PAR with UC1, so something tells me this dude never played UC1. I'm not hating on the article. I'm just hating on this guy's decision to pass on UC1 two years ago.
I love what he says when he goes swimming in the apartment pool. I got an in-game reward too.
Yeah, the pool part was great. Uncharted 2 had some of the best dialogue in all video games. The only game that had better dialogue is GTA IV and it's only better cause it's incredibly deep. And I loved Sully's dialogue throughout.
Some of the best storytelling in any game ever, due in no small part to the amazingly well written dialogue and great voice acting.
And the character true to life animations don't hurt.
I don't think the plot-line itself was good (about action movie good), but the characters blew me away. Honestly the voice-acting, body language, really helped sell the characters and the storyline on a whole. So though I believe the plot-line itself is a bit weak, I love the characters, even the evil ones.
Out of all the things in this game I love the dialogue the most.
Why don't 360 games, have great cutscenes in games, most 360 games have real time instead of cutscene which is not that great, only game that can pull it off is Splinter Cell's.
Dude, I am sick of hearing about this game now, I mean it's great, sure, but so many many many articles about it are just overdoing it, I don't think I have seen this many articles about a single game this gen.
Stop reading and commenting on them then. Muppet!
of hearing about modern warfare 2? about boycotts for anything and everything? of random peoples "top 7" lists of "games they like/dislike"? it is a pretty repetitive site...
Yeah, thanks for the input, Jeff.
i disagree about infamous ... They used their dialogues moments during missions and after them to tell a story ... sure if should have been more ..but they started it ... that little moments when i got the shield and cole said " oh hell yes " at the same time as me ... i couldn't help but wonder ... It was scripted as hell but it felt great when you try to tell a story ... But uncharted 2 level is something else of course
tha was a funny part where you jump in the pool and if you stay long enough drake says marco then chloe says polo lol priceless.
Come on, no spoilers, even if they are minor.
The medals you get for the pool scene are great... The game never takes itself too seriously and thus made it great. For the above poster, please delete that spoiler...part of what makes that great is not knowing that is going to happen.
I thought it was odd he used Gears as an example of something that's wrong but then went ahead and mentioned they should talk about sports. In the first gears there's a moment when Marcus tells Dom he owes him 20 dollars over a football game he lost a bet on. Im not saying Gears storying telling is as good as it should be but I thought it was a funny coincidence.
I love that they used motion and audio capture simultaneously for this game. Another big reason to have a PS3!
For the most part, I believe this is one of Joe's best articles and it does a great job of explaining just what makes Uncharted 2's dialogue so special. One sticking point, however... In the most recent PoP, you had to stop to talk in a cutscene. They were optional cutscenes, but cutscenes nonetheless. I believe he meant PoP: Sands of Time where the dialogue went on during the platforming.
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