No matter how many times it's been reiterated, we just can't seem to leave the fantasy genre behind. It seems to be the default setting of both RPGs and MMOs, as witnessed by the fact that it's always a surprise when a new one of those comes out and it's not set in the fantasy milieu.
For my money, very few developers have used the fantasy setting to tell truly fascinating stories -- or, rather, stories that could only have been told in a fantasy setting. There are so many limitations inherent in the genre that don't offer a concomitant benefit that I don't know why we haven't moved on to doing more games in the modern urban setting instead. But let's take a look at what that genre offers us.