Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, announced today that it will have a significant presence during the forthcoming MCM London Expo taking place at ExCeL London on the 26th and 27th May 2007.With a packed spring release schedule, Square Enix Ltd. sees the MCM London Expo as the perfect opportunity to present their products to a highly targeted demographic of over 20,000 movies, comic and anime fans expected through the doors over the course of the weekend. Amongst the brand new titles on show will be FINAL FANTASY® III and FINAL FANTASY FABLES: CHOCOBO TALES on Nintendo DS, VALKYRIE PROFILE® : LENNETH for the PlayStation® Portable system along with recent Square Enix blockbusters, FINAL FANTASY XI on Xbox 360, FINAL FANTASY XII and KINGDOM HEARTS II and DRAGON QUEST® : The Journey of the Cursed KingTM all on the PlayStation®2 computer entertainment system.
As if that was not enough to get Square Enix fans' mouths watering, Bobby Edner, the voice talent for lead character, Vaan, from FINAL FANTASY XII will be on the stand for a signing session over the course of the weekend. Fans will also be encouraged to pre-order forthcoming Square Enix products and those who do will be entitled to a 10% discount on all exhibited Square Enix titles in conjunction with online retail giants, Play.com.
Bryan Cooney, Marketing Executive for the MCM London Expo is thrilled that influential publishers like Square Enix are starting to make their presence felt at what is the biggest show in the country of its type.
"We're delighted that Square Enix has opted for such a visible presence at this year's show as their products are so relevant to many of our 20,000 visitors. We look forward to working with Square Enix again and sincerely hope that more big name publishers will follow suit at future events."
David Dyett, European Marketing Director for Square Enix Ltd. echoed Bryan Cooney's sentiments.
"We see the MCM London Expo as a great opportunity to present our titles and key franchises to thousands of passionate manga and anime fans, and we strongly believe that our presence at the event reinforces our commitment to supporting this market in the UK."
About The Eleventh London MCM Expo 26-27 May 2007 at ExCeL London.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.
And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.
Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro
I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣
As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.