10°
Submitted by Sangria 848d ago | article

Postmortem: Behind the making of Sucker Punch's Infamous

The latest issue of Gamasutra sister publication Game Developer magazine includes a postmortem of Sucker Punch's Infamous, written by studio co-founder Chris Zimmerman.

Infamous, an electricity-themed open-world action game, was the first original property from Bellevue-based Sucker Punch since 2002, and the company's first title rendered in a relatively realistic visual style -- a distinction that led to surprising snags along the way, as revealed below. (Infamous, PS3)

New stories
10°

Should I quit video games?

7m ago - Casually Hardcore looks at the question 'Should I quit video games'. Do you feel you game too muc... | Culture
40°

Game Insider: Marvel Pinball Vengeance and Virtue Review

11m ago - Zen Studios is quickly becoming best known for its perfection of pinball video games. They have f... | Xbox 360
10°

CGM Editorial: Donating to Double Fine

12m ago - An impressive start to a month long campaign. However, what does Double Fine's Kickstarter endea... | Culture
30°

Half-Life 3: What We Want

12m ago - BnBGaming: Where is Half-Life 3 and when might we see it? The BnB FRT team communicate their hope... | Culture
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
40°

'Argo Online': Sagittarius Class Guide

14m ago - Yahoo "This is a class guide for "Argo Online's" Florreslah Sniper class, the Sagittarius. This c... | PC
Related content from friends