Edge Review: Machinarium

Edge: For a considerable time before Telltale Games applied the defibrillator, the point-and-click's arrhythmic life-signs were sustained only by a drip feed from the indie gaming scene. But though the output was plentiful, it was 90 per cent poison. Amanita Design can count itself among the few to engineer a powerful antidote to the torrent of room-escape puzzles and pedantic sequence-matching Hapland clones. And what was true of its earlier Samorost games is true of Machinarium: Amanita Design shows care and understanding of the genre, trimming away some of the tedious outmoded conventions which contemporaries on Newsgrounds and XBLA alike so doggedly follow.

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