What do you want out of the battle system in the latest and greatest RPG? That's a bit of a broad question, eh? It's highly subjective; based on each gamer's perspective and interpretation. But, what sort of gamers tend to gravitate to what type of battle system? You have your real-time battles, action-based battle systems, turn-based, strategy, a mixture of all of the above and more. Why the RPG focus? Because most games outside the genre usually have a fairly standard genre-wide flow to battles, even though the specific mechanics of battle differ greatly. Take first-person shooters, for example. They're all "the same", in that if you pick up an FPS title, you pretty much know what you're going to be getting into. You have a good idea of how the game is going to be played, even though the specifics might change from one FPS to another. The same goes for third-person, action-oriented titles like Grand Theft Auto IV or Infamous. However, if you pick up an RPG without ever reading anything about it, it's a toss up. I know the phrase is overused, but it really is like a box of chocolates given to you by your sweet old aunt - you never really know what you're going to get, and sometimes it might be scary.