Gamasutra: "Randy Pitchford, president of Texas-based independent studio Gearbox Software, knows what he likes and what he does not. He describes the studio's latest game, Borderlands, the company's first new IP since 2005's Brothers in Arms, as the game he's "been wanting to make for 10 years."
Pitchford based the design around marrying his favorite elements from Diablo with the shooter gameplay the studio was founded on. Perhaps even more importantly, all elements that don't support the central pillars of the game have been cut. The goal, then, is to deliver a game that can appeal to multiple audiences in an inclusive way.
Here, Pitchford discusses the design decisions that led to the game, and takes aim at the decisions other games and other genres struggle with, and whether or not they function as intended. He delves deeply into the illusion of game making -- and how his prior career as a professional magician informs his attitude toward developing games."