Split-Screen: "Come to think of it, he could possibly be the only gaming industry professional who's been a part of three AAA titles that release over a little more than a month."
It was only a matter of time before Uncharted 2 Dev's realized to get the best graphics possible you just have to work on xbox360.
Um, or maybe the different studios wanted the best and didn't mind hiring him on?
developers are not fanboys they want to push the industry forward
I doubt Bungie or any other game dev will call a game that took a year to develop and sold more than 2 million copies in one day a flop. Money talks for developers and publishers, especially ones like MS.
lol and thats why he is an ex-bungie, ex-ND employee? Your logic astonishes me.
@sky007: Logic wasn't the first thing that came to my mind on hearing his asinine statement. -.-;;;
seems some1 been getting kicked around from dev to dev. Its ok, dont feel unwanted. Im sure Bungie and ND had a good reason to ask you to leave. (maybe they got a new coffee boi?) lol jk
Or coffee girl! In which case, he must have left with a smile. /s
Lol his name is multi plat
It seems to me that maybe studio's like Naughty Dog/Bungie only hired him for a specific amount of time, and when his job was done for a certain project, he moved on... or maybe he just likes moving around to constantly be a part of something new and a new environment. Uncharted 2 has over 90 minutes of Cutscenes and Motion Capture, so I can see why this Animator was with ND for the longest because out of all these games, Uncharted 2 is defiantly the most Cinematic. One thing for sure, with this kind of resume, he shouldn't have a hard time finding a job in Game development... but if I were him I'd find a good studio to work for and just stay put!
That seems to be exactly the case. As such it'd be a good idea to find a studio and stay put, but the adventure of moving from one stream to another seems to be his fancy. Especially since Curious Pictures specializes in so many other things besides game cinematics. It seems that where ever the project interests him, he'll be there.
lmao, for all we know he could have just been a $9/hour QA tester.
If this guy was a big part of Uncharted 2 why did he not stay for the release of the game he was a big part of. Can he even be paid if the game sells very well.
Have you not heard of contracts? Especially the ones that say, "If x does such and such amount of business, you receive an increment of y percent"? Okay, it may not be so cut and dry. But almost any freelancer either works for a flat rate or goes for a discounted price but is entitled to benefits later should the property succeed financially.
Lol. I think I will think twice before I ask a question... :X
As someone who's had to live off royalties in the past I know what you're saying but a lot of people have never been self employed so just wouldn't have looked inot it-I can get why someone wouldn't know how it's worked out even in your simplified version!
Guys, the ignore button is there for a reason
True but you can't take PP bubbles if you have him on ignore what I don't understand is that there actually morons in here that agree with something this Muppet says.
You guys probably never heard what a freelancer is, this guy doesn't count to the developement team.
uh, he's doing some facial animations, big deal...
*Puts on Sony Fanboy Mask* "Come to think of it, he could possibly be the only gaming industry professional who's been a part of three AAA titles that release over a little more than a month." That's weird the list only has one AAA title, Uncharted 2. *Takes off Mask*
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