Nick @ PS3Center writes: The latest issue of Famitsu magazine, which contains a preview of [Bayonetta], features a disclaimer informing readers that Sega is behind the PS3 port of the game.
Played the demo, while it's obvious the 360 version is better, I didn't think the PS3 one played that bad. Definitely reminiscent of the 2007 era port jobs though.
Wow, sucks that PS3 owners will get shafted on this game. Always lead on the PS3.
IMO this is something more developers should do. That way people like Valve don't get thrown into a fire when companies like EA mess up their ports.
I was buying this for the PS3, but not if I know ill be getting sloppy seconds. I'll wait till the full game to come out and see some impressions of both versions.
Developers who farm out ports of their games should be held responsible for the ports. Even if they never intended for the game to be released as a port on a 2nd console, they should still have enough pride in their game to makes sure the port is made to their standards or accept the consequences from gamers. Let's say you own a graphic design business and you sell T-shirts. The T-shirts you make are good quality cotton with graphics that are well made and applied. They last a long time. Would you allow a 2nd party to make T-shirts with your name and graphics on them and be made from crappy quality cotton and have the graphics peel and deteriorate? Even if it's not your 'work' it still is. Get what I'm saying? The devs should be ashamed. -CadDad
Actually there obviously following the suit of other devs the new way of marketing games is using the 360 sakes to fund ps3 development. It just makes so much sense :). 360 cheaper to develop for as its built like a pc more than a games console so devs can build a lot quicker and easier thus get the game out quicker make some cash to fund the ps3 release and thus make an even BETTER PS3 release. I mean NG2, SO4 and many others have proved this works great! Why wouldn't PG follow suit so instead of blabbing on about a demo (there don't even have the same amount of content and you claim ones better? your a moron!) how about you look at the facts and make a prediction eh?
Way to show a lack of confidence in your product, i don't care if someone else is doing the port for you, you chose them to do it cause you expected them to do a decent job(which sega prob will by the time it's finished). To not stand by a product you are trying to sell only screams that you think it's going to be bad, so why the Fk are you still selling it if you think the port will be of poor quality?? DELAY IT then ffs, until it's at a quality you can be satisfied with, don't try to place all the blame on SEGA. A delayed game that releases with the same quality is better then a screwed up port that's released at the same time as the xbox version.
Look Sega is the game's publisher and in lew of any kind of exclusive agreement with Microsoft, they can release a multiplatform title. Maybe it was never Platinum Games' intention to release the game multiplatform and the port was a decision of the publisher who took on the responsibility of the port themselves.
What I'm wondering though is whether or not Sega will continue the effort to improve the game for the US/EU release. I mean the game is coming out this month in Japan so would that ultimately mean that once those versions are released, thats what we'll be getting anyways. Could Sega still improve the game after the Japan release?
here we go again shadowfox try to explain that to the fanboyz, it's going to be something like: bla bla bla our verzion of Bayonetta iz better than yourz bla bla bla....
@1.9 - Doesn't that always happen lol. If you've only got one console (like fanboys do), you have no choice but to get the game on your system so it shouldn't matter to you really. But if you have a choice, it seems like the 360 version will be the way to go, although if the differences are minimal I'll try and get this for PS3, because the controller is better for these types of games.
It's obvious that another game falls victim to porting out to another console, which is usually the PS3. Thing is, none of it makes sense. First off, even if it's converted by sega it's still a product of Platinum games and outsourcing the conversion is still an act of the company so they should take full blame either way. There is a higher PS3 user fan base out there in japan, yet they develop for the 360 first. And i believe we all know why this happened. Laziness. Pure and simple laziness. It's no myth that the PS3 is harder to get a game optimized for it, so companies just do it the easy way and convert it out resulting in a real bad looking product. Nobody wants that, and people will catch on and eventually just stop buying the product. Even if it's developed for the 360 first, they could've shown a little more effort into a port instead of trying to emphasize it wasn't them that handled it. As lazy as it has been so far, i doubt they'd do anything special other than the localization process for the western version.
I don't know, I downloaded the demo from the Japanese PS Store and it played well enough for me. I've not played the 360 demo, but since I rarely use my 360 I'll just stick to the PS3 version. Disagree all you like, but my PS3 is on about 93% of the time I'm in front of my home theatre. It really didn't seem that bad to me. It might not be a rock solid 60FPS or anything but it was very playable. And I don't care which version I have, Bayonetta sways her hips wonderfully in both. :)
I dont agree (i didnt disagree button you though lol) because like stated developers should be held responsible for their products. It would be stupid to write a story then have no part in producing it. That and the whole EA Valve thing is a bad example. Valve completely ditched EA and said your on your own. EA wanted to patch the game but Valve never allowed them etc...Valve has no idea how a PS3 even works let alone making games for it, so they shouldnt even allow another company to port their games as they cant oversee it. That and the frame rate and comparing this stupid little fact to that stupid little fact needs to stop. Your not going to notice a differnce unless you buy the game tw ice and play it at the same time, so just enjoy it.
i can live with that, i mean, it had been worse, right? (lost planet anyone?)
PG distance themselves from PS3 bayoneta and I follow their good example. Without an up to quality PS3 version, game is gonna be an absolute commercial failure. I hope the xbox version sells at least the gold number == 1m copies, because the PS3 version will sell like crap.
The difference between the two are not that big and the 360 version does not look that much better than the PS3 version. Even with the difference that game still looks and plays great on the PS3.
If Sony exclusives weren't so good I might be upset. I guess I'll have to make do with the great games coming out.
... People will go to the store and pick up the version of the console they play the most. You guys really need to understand that video games sell from hundreds of thousands to millions of copies. The couple of thousand no lifers on gaming forums staring at screenshots trying to justify their console are insignificant in comaparison to the bigger picture. Some good advertising and bayonneta will sell well on both consoles.
"If you've only got one console (like fanboys do)" Wow, you are simply ignorant for many reasons. 1. Not everyone can afford more then one console 2. Not everyone has the time or desire to play more then one console. 3. Not everyone is a "true gamer" 4. True gamer is the most idiotic statement in video gaming history.
Isn't this game coming out on pc anyway ? Ill play on my pc in 1920x1080 aa8/af16 thank you very much. An ill play it with my 360 controller. The way its meant to be played.
It sad really. After all, this is their game and it does not matter who is porting it. If they knew they couldn't handle the PS3, why the hell did the decide to make it for the PS3 also? They should have just stick with it being a xbox 360 exclusive because all they are doing it embarrassing themselves by distancing themselves from the PS3 version. The sad part is, the PS3 version might end up outselling the xbox 360 version of the game.
so they could do the port themselves and make sure it oozes quality. ps3 only owners who want the game badly deserve that at least. waiting an extra 6 months after the 360 release would be fine if they did that.
Say you own a burger joint and you allow someone else to open the same burger shop across town. They have all the same ingredients but for some strange reason their burgers don't turn out the same. Should you take the fall for the other shops mishaps?
if they're using the same wrapper then yes.
It's different if your name, your brand is on the burger joint. I this case. Platinum Games is saying, we're not putting our name on this project.
yes you should. They are using your name, you formula for the product, but not the same quality. You have no one to blame but yourself. have to agree with thedisagreefairy. The should have made it time exclusive and work on the PS3 version after they are finish with the Xbox 360 version.
@Stanlee:It's different if your name, your brand is on the burger joint. I this case. Platinum Games is saying, we're not putting our name on this project. but they are, is the first thing that appear on the game "PLATINUM GAMES" and it will be outside the box too
That's pretty lame. It's not like SEGA nefariously stole it from them so they could port it. They threw it to SEGA cause they didn't have the time/resources/skill to develop for the PS3. I was a pretty big fan of Hideki because of his previous works, but I'm really disappointed with him and his team for all of this mess with Bayonetta.
that's hilarious... I bet the ps3 version puts out though
Might as well say they didn't touch the original code.
if you own both 360 and ps3 - get the 360 version if you only own ps3 - get the ps3 version
i rather get it low priced later on the PS3. i am not a fan of pausing and pixel counting.
If you own a PS3, get the better game and go with God of War 3.
A gamer that ONLY buys exclusives? You are missing out on alot of good games if that is how you live. The general rule is,since the ps3 is harder to program for compared to the 360 it is better for devs to start on the ps3 first (since it will take more time to make the game for ps3) then work on the 360 version. This can very verfied all of the internet so please dont fanboy out on me. Or maybe they should have released the 360 version first, then spent the extra time to polish the ps3 version and released it later.
And the PS3 version looks pretty bad compared to the 360. If they can't get it on pair they don't deserve my money. Maybe once it's under $10 used a few years from now and there will be nothing else....than maybe. I don't support lazy devs.
Its not lazy devs. The ps3 is harder to program for and has a much steeper learning curve compared to the 360. Naughty Dog is Sony's studio and has unlimited support in every way from Sony to make the most out of the ps3. And it is evident in the quality of the two Uncharted games. The best formula is to start on the ps3 first, spend the time learning it,then do the 360 version. It is no secret that the ps3 is harder to program for. It takes time and money to work through the 'hard' stuff about programming for the ps3. You guys don't get that Sony's first party developers have the advantage of being financially backed by Sony. Third party devs don't have that advantage.
I work in retail. You see I always have to give my 110% in everything I do. I do engraving btw. I can't give a crap looking dog tag to one guy and a good looking dog tag to the other guy just because one DT was silver and the other is stainless steel. Stainless steel is harder to engrave and I had to learn it how to do both. If you are in a particular busness you can't come up with excuses as for why you can't do such and such. You learn it and do it.
Sony themselves said that the Cell processor was intended to be a 'purely Japanese computer'. They later acknowledged that they did not foresee all of the challenges that would bring to the developers. I can get you the article if you like. I do agree that one should be skilled in all aspects of their job description. However, Sonys unique architecture has made it challenging and expensive for developers to 'rise to the occasion'. That is why so many devs are now using the ps3 as the lead platform, to get the hardest part done first, work through the challenges, then work on the much easier platform. Devs doing this have been able to make multiplats that look at least as good as the 360 and lately,better.
Platinum Games aren't the only ones, after trying the demo my original thoughts were confirmed. It's just not for me. Might as well play DMC, stop every few minutes and flick through a few pages of Maxim. You might of enjoyed it, and fair play. But there are games on both systems to put ahead of this on my list.
I couldn't agree more. This games feels like a DMC clone that replaces all the style with a massive serving of T&A. If I wanted gratuitous exploitation of the female anatomy, I'd buy Ninja Gaiden Sigma 2. Heck, I just might do that. Or I'll just wait for GoW3 and play Uncharted 2 and MW2 in the meantime. Bayonetta just feels extremely cheap and lame.
Maybe they should ask 99% of all multiplatform developers what THEIR secret is.
Crap port for a crap game. Button masher. I completed the demo just like that. No skillz needed.
just like GOW lol
next time give up the "automatic mode" , and try to not use easy ... TRY normal ... i doubt you'll bouton smashing that much
perhaps they don't want to make the demo too hard. Yea was there a "normal" difficulty instead of easy? For example, I couldn't get into Resistance 1 demo as it was too difficult for me. It also depends on which section of the game they demo, as the beginning section of games tend to be easier.
It's a real shame that things like this are still going on this far into the PS3's lifecycle... this mess should have been left behind far back in 2007 long with the other shoddy PS3 ports. Like the saying goes (with my own twist), "If you can't take the heat, say the f*ck out of the kitchen", and if a developer doesn't have the know-how or experience to develop for the PS3, then don't bother because it only makes the PS3 look bad, and there's already plenty of other developers out there that know what their doing on the PS3. There's still a couple months before this game comes out in the U.S./Europe, so there should be plenty of time to iron out most of the imperfections. This game was never on my radar to begin with, however I was willing to give the game a chance if it turned out pretty good... But for now in the Action genre, during Early 2010, it looks like my money will be going to Visceral Games, and Sony Santa Monica, because I'm already a GOW fan to begin with, and Visceral did an outstanding job with DeadSpace, so I don't doubt the PS3 version Dante's Inferno.
Devs really need to stop this porting crap, if you cant afford to build a game on both platforms then only put it on one. Sure their are a few exceptions (batman aa for example) but they are few and very far between.
this port is not like orange box port for ps3
Buy one of the Many PS3 exclusives that put developers like platinum games to shame.
platinum game didn't make the ps3 port genius
They still make games genius.
yet im going to get branded a dumb sony fanboy because i usually buy exclusives i mean good lord this is 2009 and some developers still are too lazy to make the port themselves they have to hand it to the publisher, we all know about the orange box ?, i mean this is 2009 i thought this ps3 porting issue was over, most games look as good infact better on the ps3 ..its not fair that these developers promise a great game yet the ps3 owners get an inferior version bottom line if your a developer in 2009 and aren't gonna make decent ps3 version of a game dont make one at all..this is one game im not buying
What is wrong with Bayonetta, what is wrong with SEGA teams?! I thought they've proven themself with games like VC and Yakuza, which did pretty well utilizing the PS3.
Its because those games were built on the Ps3, Bayonette was made for 360 then ported to the ps3 (which means they took code that was written for the 360 and tried to translate it to work on the ps3)
ive played the jap demo and it looks fine what is all the fuss about ? crisp and clear and in 1080p no tearing no slow down very nice gfx's and contrast is also ok. have not seen the 360 version but this version looks ok to me
it's because some people don't realise you need to not use defaut settings ... Or sd comparaisons .. The démo was fine ..and it wasn't the final build ...
wouldnt have noticed any difference but since they come to this site, they feel the need to express their opinions that they will not buy the ps3 version because they have 50+ inch high def televisions with $5000 7.1 surround sound system and they only play games to stop and count pixels. just for the merit of it all of course.
BUT BUT BUT BUT it's N4G .... everyone here has a least (minimal ) a 1080 display and a 7.1 sound system ... Also when we're not playing ...all we have to do is to compare pixels on the games ..
They need to grab the f'ed up code and fix it for the US/EU release and release a patch for the Jap virson.
It could happen, the chances are better if the game sells really well.
I've had first hand with both products. Unless you have them both on two screens running at the same time, you won't notice a difference. All this pixel counting needs to stop. Both games are great!
i was just about to say how subliminal this advertising is. you wont notice anything and as always improvements to graphics, gameplay or framerate is 1 firmware update away. remember bioshock? a slight overlook by 2k and boom! Update. websites are using this to advertise for xboxlive. i think there are royalties for that. oh and tordavis? are you willing to accept how wrong you were saying that f.e.a.r 2 was on par graphically with killzone 2? hmmmmmmmmm?
@Ram-Magnums - That is such a good question and I've been waiting for someone to ask me about that. On the whole, I was wrong. I based my judgment on the mech level(which I still think is up there with KZ2), not the whole game. This is what happens when you see one level of KZ2 and one level of FEAR 2 on the same day. Now that I've beaten KZ2 and played about 45min of FEAR 2 while I still had it, I can honestly say I was wrong about that. Talk about digging up the past. :P Peace, T
Unless the game is worth it (Orange Box)...this game might not be worth it...who knows =/
I guess PS3 should distance themselves from Platinum games
just played the demo. Don't see what the major fuss is about. The washed out argument is crap. That's down to your settings as it looked fine on my setup. Screentearing nowhere near as bad as people saying, hell I'd say NGS2 tears more from my experience. framerate does have it's up's and downs but it's perfectly playable. Tends to slow down more on a cutscene of a boss rather than actually fighting him. I gotta say really I'm relieved, I've been looking forward to the game since it first got announced after hearing some of the carry on around here I was half expecting it to be unplayable.
No one here??? ;-D 1st!!! ;-D I'll stick with my PS3 EXCLUSIVE Games thanks!!! ;-P They look 1 BILLION Times better than this SH*T(Demo was ok tho if you like that sort of game) + I can't see what all the fuss is about really about this game...Oh well...it just looks like a xBox 360 game i.e Last-Gen!!! ;-D
If companies don't take the time to port a game the way it suppose to be then we shouldn't pay for the full price of the game. Unless Sega fixes this I will not buy the game. There are way too many great games coming out to spend my money on a piece of junk.
yawn im gonna pass on this one.