5th Cell's Jeremiah Slaczka is proud that buzz-darling DS title Scribblenauts took only a year and three months -- half the time usually allotted major publisher launches. But given more time, he wonders what the team could accomplish, and is starting to think bigger.
"We're competing against companies like Square Enix and Nintendo, triple-A products," Slaczka tells us, as part of an in-depth Gamasutra feature. "People hold us to the same standard, which I'm totally fine with -- I want them to hold us to that standard. But they get three years, and I get one year. That's the big difference. I feel like a boxer with one hand died between my back. I can make incredible stuff in three years, you know?"