MGU Review: Duke Nukem 3D (iPhone)

MGU writes: "Thirteen years after its initial release on the PC, Duke Nukem 3D blasts its way to the iPhone in all its original glory. Complete with badass attitude and catchy one-liners, it's time to hit the streets again and bring those aliens to their knees. Or in the words of Duke himself, "It's time to kick ass and chew bubble gum. And I'm all out of gum!"

It's a common fact that first-person shooters and the hand held console love each other like a cat loves a Rottweiler. The main factor of this gaming incompatibility is the controls, or should I say lack of controls. With iPhone in mind, it's a question of whether or not the touch screen device can incorporate usable controls to bring us a worthy Duke Nukem Port. Well can it? Short answer: No.

Long answer: When the game first hit the App store, many fans were quick to criticise the awful unresponsive touch control scheme. In other words, the virtual D-pad didn't work. An error that has recently been fixed with Version 1.1, turning the virtual d-pad into a drag style analogue stick. I wasn't unfortunate enough to play the original iPhone version, so bear in mind this review is based on the newest version of the game."

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