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PhysX - What went wrong and what's next

Conclusion:
"If PhysX dies, it won't be because the hardware has failed; it hasn't. It'll be because it was a small fish in a small pond already filled with sharks. It's Beagle Two up against NASA, and while you have to admire its pluckiness, its homemade, tinfoil and sellotape approach was never going to be able to compete with infinitely rich giants that could turn its ideas into just one tiny mass-produced component amongst thousands."

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bootsielon3722d ago

1. Being bought by an important PC hardware manufacturer like nVidia, AMD or Intel, that way their chipset can be included with every high-end package or even with some low-end.

2. Being bought by an important software company that designs with PhysX in mind for improved performance. EA wouldn't be bad, but their games suck and are made for the lowest common denominator, so they wouldn't. Epic would be ideal. They could make the standards for physics cards to be compliant with, and spurr some competition from other manufacturers.

Plasmana3722d ago (Edited 3722d ago )

Your right, there are only two ways to succeed. They are:

1) Mirosoft DirectPhysics

2) OpenGL Physics

Although I'm willing to bet the first would be enough.

The problem with any hardware only approach is that it takes us back to the "old days" when developers had to write code to support multiple hardware vendors. Game developers can't afford to bet the kind of money it takes to develop a game today on a hardware vendor standard. Microsoft needs to get into the game to create a neutral standard that software developers can trust is future proofed.

I also find it doubtful that even a heavy hitter like EA could provide the necessary thrust to push something like this through. They could give the some traction, but EA would know that Microsoft could pull the carpet out from under them.

JasonPC360PS3Wii3722d ago

If they want to survive, PC is big but its not big enough.

Thugbot1873722d ago

If they can get into the next console, and this is the kind of edge consoles would need over PC's.

sak5003722d ago (Edited 3722d ago )

Unlike 3dfx which bought something revolutionary to the gaming world with their add-on cards, when the PCs were only using CPUs to do everything except display video on the screens. Even with that technology, initially only handful of companies supported it but once the public saw what these cards could do then the market exploded.

But now here with dual core and quad core cps becoming mainstream and with 8 and 16 on the horizon, functions like physics could easily be done on one of the cores. The need to add another expensive card in already brimmed to teeth gamer's pc does not make much sense. However if their code was built into DX10+ and automatically all games would benefit from having this card then maybe it might be picked up by the purest of hardcore gamer. However i would not, now only if another add-on card comes out which can provide even better gfx which rival CGI then i'm all game.

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