You are one of the millions in your world worthy of defeating the largest threat to come about. In order to defeat this great evil, you need to stand around asking for a group to join you, travel a distance to find him, and then wait in line with the tens of other hero groups waiting for him to respawn so you can get the gold, experience, and special items rewards for ridding the world of this evil. An evil that happens to return every two minutes for the next John or Jane Doe and their powerful team in line to destroy it. Welcome to the world of story in MMORPGs, at least for now.
This tried and true, yet eventually dull and boring, method of telling a story and immersing players in their game world in MMOs is about to get shaken up in the coming years. Two new MMORPGs have arrived on the scene, both without a release date but well into development, that look to revolutionize the way players will look at storytelling in MMOs. They are Star Wars: The Old Republic and Guild Wars 2.