Splinter Cell - The Art of Stealth

CVG wrote: "We clearly recall the first time we clapped eyes on Splinter Cell at E3 2002. Seeing it on Xbox, here was the first title we'd seen since the debut of the console that spoke in visual terms of what we thought the next-generation should be about. Incredible lighting effects and soft-body physics dropped jaws, and the game was to rewrite the stealth book and set the foundation for one of videogaming's greatest series."

Gazing into the past, Splinter Cell senior producer Mathieu Ferland explains that Ubisoft "wanted to innovate on what was 'next gen'" with the first Splinter Cell on...

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