Following in the footsteps of the Gothic series, Two Worlds is a freeform third-person RPG breathing life into a more central European interpretation of fantasy, an interpretation that tends to favour blood, war, demons and other awesome things from '80s metal album covers.
Two Worlds has in fact only the one world, but it's a world that's brutal in a way that should please anyone who thought Oblivion's simulation of Tamriel was disappointingly sugar-coated.
Monster ferocity isn't artificially scaled in Two Worlds; there are just indigenous creatures and local toughs. This means that while you have complete freedom, you'll want to steer well clear of areas you've heard bad things about.
If you do find yourself on the wrong side of the mithril tracks, your best chance for survival is probably fighting dirty.