With gamers eager to jump into the Halo 3 beta, due out May 16, GameDaily met with Bungie's writing lead Frank O'Connor, who did an excellent job answering the beta questions while keeping all of the juicy stuff under wraps.
What have you learned from Halo and Halo 2, and how have you applied that to this game?
BUngie's Frank O'Connor talks about his Halo 3 experiences.
Multiplayer is very evolutionary. I say this a lot, but it's like a sport. That's why it's 16 players and not 24 or 12. It works best with a maximum of 16 players. The reality is people prefer to play smaller games anyway, such a five on five or maybe six on six. One of the big practical differences this time is the addition of things. We've already seen panic on the Internet over the addition of equipment, but philosophically, we like to build in balance where we can. I think you'll see that equipment is the biggest measure of change within the game because it auto balances. So the shield for example, you drop the shield and you have that glassy igloo effect. More within..