Destructoid writes: In the PC- and XBLA-bound title Lucidity, players will aid little Sofi, a female protagonist. While female videogame protagonists are more prevalent now, it doesn't mean that players accept them. With that in mind, we asked LucasArts a short and simple question: why a female protagonist? In response, Lucidity project lead David Nottingham revealed that he thinks it's important to "expand the protagonist." A solid belief that, we believe, was evidenced as needed by the fact that the studio even had to have a discussion over Sofi being a female.