Tell Us A Story - the Honeycomb Engine

Edge: It's rare to find a game that lets the players make up their own story. Even in a tabletop role-playing situation, where a group could make up anything, players find themselves arguing about the rules and sticking close to the simulations they're handed. Corvus Elrod lost interest in that years ago. As he puts it, "The point is not to spend the afternoon massaging the vector radiuses of exploding arrows."

Elrod is a narrative designer, storyteller, blogger, and self-described "semionaut". His distinctive handlebar moustache, round glasses and goatee make him easy to spot at conferences, where he's been demoing his Honeycomb Engine – the role-playing system he's been designing and refining for almost twenty years.

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