"It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. In this week's expanded Dev Box we are letting Gearbox Sofrware's President Randy Pitchford provide us some insight into who he is as a gamer, and how he ended up working in the game's industry.
On an unrelated note, Mr. Pitchford has the most amazing office ever.
Name: Randy Pitchford
Company: Gearbox Software
Job Description: Studio Management, Executive Production, Creative Direction and Design, Public Relations and Marketing, Technical Direction and Design and Whatever-It-Takes.
First title worked on: "Duke Nukem 3d"
Most recent title worked on: Borderlands
1. What game has most influenced you, and why?
The Colossal Cave Adventure was a text-based game I first played on a CP/M based system my father built. I think that game is what started me down the path of being a game developer. I learned how to use hex-editors to look into the source code of the game for clues about how to beat it. From there, I discovered things about how the game was constructed that led me to dig deeper into learning how to program computers and to design video games of my own. From there, I would say that Hack and Nethack are the games that I have probably spent the most hours playing and for years I have said that DooM and DooM 2 are my favorite games of all time. I think it's interesting that Borderlands, from a game design point-of-view, is fundamentally blending the first person shooter genre that DooM spawned with the collect-loot-and-level-up "RPG" genre that Nethack spawned.
2. What are you playing right now?
I have been travelling a LOT while promoting the launch of Borderlands. So Professor Layton and the Diabolical Box, Patapon 2 and Scribblenauts..."