It's time for game developers to reassess their outdated production processes, grow up, and mature their business models. It is time for us to admit that most companies' current production models are not sustainable or are completely and totally broken.
Making games is getting harder and harder each year -- as well as exponentially more expensive. For most teams, the old production models aren't working, and most teams and companies are struggling to figure out how to re-invent themselves and stay in business. The days of needing 50 to 200+ developers working for two to three years on a game must change in order for us to find a way to become more profitable.