Turbine's Vice President of product development, Craig Alexander, helmed a potentially contentious discussion on the last day of the Game Developer's Conference Austin 2009.
Beginning with an analysis of the MMO genre's past, Alexander was quick to make the point that the lackluster start for massive games on the consoles is actually to be expected. It took almost a decade for PC-based MMOs to reach mass-market appeal.
The rise of PC MMOs represents almost the same timeframe as the entire growth of the PC as a gaming platform, he contends. The low price-point of consoles, crucial for hardware manufacturers, has generally kept them weak as platforms for rigorous MMOs.