NCSoft has responded to reports that some users have experienced colossal delays when trying to start its new MMO, Aion: The Tower of Eternity.
There's always a mad rush when games like this launch. Warhammer Online messed up by making too many servers to cope with it, only having to close them down later, much to their own embarrassment.
I was very excited about Aion long before its release and was certain that it was going to be the next MMO that I got in to. After actually playing it during Closed Beta, not so much. Aion isn't for me.
@Maticus Maybe the answer to that is follow the model of Champions Online and others - have one distributed server 'farm' and multiple instances on each.
That actually seems like the wise thing to do. Almost every MMO experiences more traffic than expected initially, but the majority of it tends to wear off within a few weeks - which means that adding an extra 30 servers just means they'll end up bear. The "wait and see" approach seems like a good idea, especially if the queues aren't there or aren't as bad at the moment.
Problem really starts if the queues lessen because less people play it.. :P
Amazon's elastic compute cloud is perfect for such rapidly scaling situations.
Similar to how WoW started out...
I've experienced no delays
Wonder if the delays are specific to the US then?
Good point. Perhaps EU players are fine?
and was greeted by:
only had to wait a bit more than 4 hours.
Ulqoiurra got pwnd by NCsoft lmao. Bro, that must've sucked. I'm picking up Aion this, looks legit.
Better the queues than bushweeds bouncing around the place.
9 days later and Qs still one didn't get better. is this still wise ? or Koreans are cheap?
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