Destructoid writes: There's something special about Lucidity's style. A combination of paper textures and brilliant colors, the visuals of the upcoming Xbox LIVE Arcade and PC title pops and stimulates. In a recent e-mail interview with Destructoid, project lead David Nottingham revealed the influencers of the art direction, as well as pegged a few reasons as to why LucasArts decided to go with the unique look.
"One of the attractions of working on smaller games, is the level of creative freedom it affords you, to experiment and take risks that you might otherwise not be able to on a big budget game," Nottingham told Destructoid.
"For Lucidity, we wanted to develop a unique art style that didn't really feel like anything else and it was developed hand in hand with the story, so that one would complement the other. Jeff Sangalli (the art director) and I are both big believers in visual stylization and he was talking about wanting the game to feel like a pop-up book, using multi-planing and 2D cards to help achieve the affect," he said.