Offscreen gameplay of Porsche 997 GT3 in Forza Motorsport 3.
Wow!!! Impresive, the gameplay looks solid @ 60 FPS. This game is gonna be excellent, cant wait.
Didn't really like the track. way too tight. The S turns with a straight through line is pointless.
You've never raced before, I take it.
smooth as silk. how I wish all games are running on 60fps
Yeah No CGI just the real deal
Very smooth, 60FPS is very welocoming. I didn't like that the cars still had the same light glow under the tunnel, though. It took away the level of realism that peaked during the video. Same can be said of the "click < to rewind race" popup every time the player touched the other cars or side of the track. Truely annoying.
so you think that video stream you saw is encoded in 60 fps??? 60fps my ass...lol
1) Major bug: Most of what's in the tunnel should be shadowed but the moment the white car in front enters the tunnel it lights up like a christmas tree as if the wall on the right simply isn't there. Even the left of the car is bright. What's worse, the interior of the car being driven lights up as well. Apart from the shading inconsistencies on the interior (A-pillar, dash, visor, all light up with differing intentities in a way that doesnt make sense,ie., indirect lighting wouldn't cause it), walls and pillars should be casting shadows on the car. Perhaps this video is from an early build. 2) Minor bug: Shadows on interior geometry don't line up correctly. Not the end of the world. Not sure they'll bother fixing this one. 3) Artistic: Procedurally generated rocks need variety and less saturated colors. This is supposed to be a sim, not some super-saturated cartoon wonderland like Mario or Halo. On the plus side the windows on buildings appear to be reflective (although what it reflects is sometimes a bit odd) and the sense of speed is excellent. I would prefer a slightly better field of view but I can accept that technical challenges prevent certain things. After all, they couldn't even find a way to squeeze in gear change animations.
beautifull track , resembles me Citta di Aria from GT4 (also amazing city track)
^ yeah this is one of my favorite looking track thats been confirmed so far
youre saying that: 1) Cars should be visibly brighter inside a dark tunnel than in direct sunlight 2) Shadows cast by objects don't have to match up with the objects casting them 3) Many different locations in the world have the same identical colorfully textured rocks (intelligent design?). 4) Mario and Halo are what sims should look like
by my guess, i'm thinking people who disagreed with you did it because they just dont care about all that nonsense you put up man
Sorry to hear that you have such low standards. If you're the typical customer, then, perhaps that's why the Forza series isn't really taken seriously. I know I can't put out a shoddy product for my customers and expect to find more work. Microsoft's really onto something here!
what low standard? regardless of all the so called errors you listed, the graphics are still very good. no doubt one of the best graphics on any console what racing fan is going to look at the inaccurate shadow on pillar#16 while they're driving? why does having the slightly wrong colors for the rocks in the BG make it less of a sim? i could go on and on about this but whats the point. lets just hope you get it
Now you're just blindly defending a faulty product and ignoring the biggest and most blatant flaw of the video., ie., that the cars light up like chrismas trees the moment they enter a dark tunnel. That's a huge graphical flaw in a game that supposed to be a realistic sim. Again, it's all about expectations. Obviously, fans like you have low expectations and will blindly defend even the most obvious problems. BTW, I just read that Halo ODST sold 2M just like that. Now no one can deny that there's something unique about 360 owners. Microsoft's really onto something special. Bravo Microsoft.
so its faulty product because the shadows are off? is that what defines a "faulty product" to you? by that standard, you just labeled 99.9999% of all video games faulty. i'm not disagreeing with what you pointed out. fine the shadows are off. so what? its still an accurate simulator/fun game and thats what should matter if you're really a gamer what does ODST have to do with any of this? ohhh right. Forza = MS, ODST = MS. MS = evil. couldn't help it coulda you? only a fanboy would get tempted to bring something so irrelevant the way you did. you shouldn't generalize. you come off very narrow minded edit:: thats ok. it's a subjective matter. for 60$, im getting more for this game than i would from A LOT of any other game.
To finally come to terms with the graphical failings in the video? But instead of defending it, send them an email and point it out on their forums. Tell them that as a paying customer (they want $120 from you for 540 cars) you expect shadows that work properly and cars that don't glow in the dark. Also ask them why they want to charge you $120 for a game with only 540 cars.
troll much? Isn't it also weird how when they're exiting the tunnel, everything is all blown out and bright? And then something even WEIRDER happens...it adjusts! WOA! Hmmm maybe they're using techniques like HDR lighting so that when you enter a tunnel that was dark, the exposure adjusts to react like the human eye and the dark things seem brighter? Nah that would mean they've done a good job graphically. Much easier to point out things you say are flaws but really arent. Learning is fun
Having trouble reading? What you wrote has nothing to do with my comments. I never complained about overexposure when exiting a tunnel. And no, cars should not shine brightly inside dark tunnels unless they've got glow in the dark paint. And no, Forza 3 does not have HDR. It's running FP10 which is actually MDR.
Why feel the need to state its not? Its very evident like with all of forza's non-photomode gameplay that its very much being ran on a 360. Turn10 advertises with CGI, thats a fact. The E3 "creativity" trailer you all thought was in game, which was hilarious. They also pushed out nothing but photomode shots and held back direct feed because of how the game looks absolutely nothing like the creativity trailer in game. The sad thing is no one confuses anything Forza related for pre-rendered, so I can see why you would try to spark some sort of debate about it. But I dont think anyone in the world mistakes forza's detail for cgi outside of what appears to be only 360 owners...
you will never grow up FACT
but dang that game looks great.
yeah really glad turn 10 fixed the frame rate issues ... their e3 build's c0ckpit view was running on 30 fps but the latest one is running at a stable 60... and looks better than ever
It looks pretty damn good. But since I'm a poor piece of sh*t, I'll be waiting for GT5 instead. Gotta buy the better of the two.
I might depending on the reivews, people's opinions etc.
an ejaculatory post.
That's not CGI.
framrate problem confirmed, plastic graphics once again confirmed(cars less shiny) and flop of the year award confirmed.
naa flop of the year goes to halo odst
OH SHYT I THOUGHT THAT WAS A NINTENDO THROWBACK UNTIL I SAW THE NAME...DAMN XBOX STEP UP YOUR GAME..GT5 IS KING
man i wish GT5 had Porsche... maybe i need to pick up a 360... also this game looks great in action... i like the way the car even on the inside subtly picks up suspension movements etc... looks like great attention to detail. and good sense of speed too. EDIT: on the damage... i haven't seen alot of stuff on Forza 3's damage... but its not as good/realistic as i expected in this video at least, albeit the low quality. light bump and scrape on that green ferrari and the whole side is a grey mess... GTAIV has better damage modelling than that... rest looks wicked though
They (GT) have Ruf I believe which are just modified Porsche's. A 360 is certainly worth picking up if you have the money, but I'd say there are better reasons than one car manufacturer in one game. Regarding video, looks nice, but I'll hold out for direct feed, hate all the off screen stuff.
That section under the arched tunnel reminded me of the car chase at the beginning of Quantum of Solace. I cant wait to get a crack at this game. Looks great fun as i am a car fanatic.
I've seen the gameplay demo last month in an expo and this even for an "off-camera" shoot, this looks beautiful.
i don't like the unrealistic spring movement of the cars.they all got the same movement imo,i think turn10 need some more work in the physics area, unless all the cars have the same height & suspension in forza3. just look the cars when they stop at start line... edit; im not saying bad movements, but its strange they r the same movements even with diferent cars
you think? i liked the spring movements but i'll take another look...
"i think turn10 need some more work in the physics area" LMAO nothing can touch our Physics
@ turn 10 yes it can (rfactor lfs, even gt5p spec 3 do physic better) i hope it's arcade mode because it don't look so good to me (physic),
I know it's off screen but the lighting and attention to detail in all areas make this the best looking racer I've ever seen.
I'm gonna put all fanboyism aside for this post and be completley honest here...Forza looks and plays like sh!t.
An absolutely amazing track! Stunning scenery combined with tight twisting turns and bumper to bumper racing...What more could you ask for? If the physics are half as good as the graphics then this game is going to blow Forza2's physics out of the water. Tomorrow is the demo for XBL gold members featuring 5 cars and one track.
Just beautiful, cant wait to play the demo, released tomorrow! Yay \o/
well, at least it has the best environment to offer.. not like the 2D crap in GT5, lol!
*Cough* ~ http://img142.imageshack.us...
less than below average in everything and doesn't have the appeal whatsoever.
http://i36.tinypic.com/2vxr... lol never mind...
whats your point we all know it was a debug build just to show the rollover and still looks better than Bumper Cars Physics
i haven't tried GT5P online. do you come across drivers like that online often? cause wow.. thats bad
Guess you haven't played GT5P online and if you did it was in a noob room. You don't win races cutting accross the grass or hitting people. There are penalties for these things. I guess yu would know that if you played the game. Forza is looking good. GT fans shouldn't give it such a hard time.
well Forza 3 does it for me, I like gt5 I just hope there is some form of evolution to gt5 instead of just shiner car's and more shine cars gt5p still felt like gt4 but with better graphics, which is cool but when you look at forza 3 in game it just has this wow factor it just looks new:)
Im digging that inside the car view.
You can make the cars sway all over the road how you like some people keep there springs tight on forza because they dont like there cars swinging all over the road. you can change out several diffrent roll bars and adjust them however you see fit.
somewhat off topic--demo is out tomorrow peoples
And i cant wait to put my pre-ordered collector in my hands too... :D There are others videos available on the http://www.taxigamer.com/Xb... i got the feeling that this forza3 will be a really great game! :)
http://www.taxigamer.com/Xb... this one is [email protected][email protected]!
reminds me of ridge racer, back in the ps1 days
Turn 10 claims that they have "working" speedometers in the cars. I noticed that the speedometer in the porsche was working but it was ALWAYS different from the main HUD speedometer. I am confused, which one is right? Look at the in-car speedometer and the main large HUD one on the bottom right to see what I am talking about. That's the only major concern I have. Other then that, the game looks pretty sweet and runs really frickin smooth. Edit: Is that kilometers per hour maybe? It's hard to tell but I think it may be. Even still, seeing them different would confuse me.
Yeah your seing KPH in the speedo and MPH on the right of the screen. 100KPH = 62 MPH Maybe you can change it.Or maybe its just like that because your driving a German car.
You are probably right but do you not find that a bit of a distraction to say the least? Also, porsches come in MPH, that's a fact. If they were using the german car I believe the driver would be on the right side correct? In the video, he's on the left-hand side which clearly has American written all over it. Not that having it in KP/h is a big deal/mistake because of this. It's just that for me personally, looking at Forza 3 as a sim I could see myself turning the HUD off (if it's an option) and using the in-car speedometer as the dial to look at. Maybe it can be switched from KP/h to MPH even in the car. Who knows. My 2 cents.
Your just trying to find excuses
Germans drive on the right same as us.France and Spain does too. England doesnt.Actually alot more countries drive on the right. I dont think it would be distracting as the HUD is pretty big. But it may be a adjustable feature anyway.Wouldnt be hard to do. Im curious if some of the Japanese cars will be RHD.Because there will be models in the game you couldnt buy in a LHD configuration (like Skyline GTR's).
The gamersyde video of this track looks way better. the camera being used is causing that unnatural white glow to the game. This version looks way better. http://gamersyde.com/stream...
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