Writer and designer Emily Short looks at examples of conversation-based gaming such as Monkey Island's insult swordfighting and a new iPhone App, Think Like A Shrink, that puts Greek hero Achilles on the psychiatrist's couch.
Emily Short: Achilles' reaction to being told his dearest friend Patroclus is dead:
"Oh man, I gotta go."
At least, that's the take found in Think like a Shrink, a new iPhone app from Mind Gamz.
Think Like a Shrink invites the player to learn the techniques of a therapist, and then apply them to Achilles, hero of the Trojan War.
I find this fascinating in three directions: as a new idea in conversation-based gaming, as a reception of a piece of classical literature, and as a blend of narrative and procedural play in general.