HonestGamers writes: "Dissidia kicks off with a chaotic cutscene that showcases ten heroes taking on ten villains in a Final Fantasy dream match. This might trick people into thinking the game features team-based combat, but every 3D battle is one-on-one. Fights are swift but strategic, fancy but deep. In addition to hit points, every combatant has a "bravery" factor; pump up the endorphins and they're more resistant to physical pain. This forces players to intelligently alternate attacks - I never imagined the "button-spammer" problem would be solved so easily."