Japan's Street Fighter IV Blog has just posted an announcement that a new sequel is "coming soon."
Let the milking begin
Street Fighter 4 Super Turbo Double Dash Deluxe Championship Edition : First Strike.. Im game..
with custom clothing, stickers, and exclusive handband. All sold separately of course. Batteries not included.
Personally these are my all time favorite Street Fighter games: SF 2 SF2H (the jp only that was later released on ps2/xbox) SFA3 (all versions) SF3 3rd Strike I'm sure this will be something like: Super Street Fighter 4 Alpha Hyper Future Edition with 0 new characters and 9 new colors And I though the sequel to SF4 was Street Fighter 3.....
Personally I hope it's not a slightly revised version of 4 like they used to do in the past. To be honest I don't think they could get away with that in this day and age. What I hope it is is something along the lines of Street Fighter Alpha 4 and they put a crap load of characters into it. That was my main complaint with 4 was lack of characters and they can fix that with a Alpha version.
"To be honest I don't think they could get away with that in this day and age" ODST Says Hello. Left4Dead 2 says Hello.
Street Fighter 4: ODST. 2 new playable characters that you can't play online with. $60 kthx. @below: you're crazy... that song made the game.
If they get rid of Indeeestructable theme song and insert the SSFIITHD Remix intro music .. along with other equally important upgrades its a done deal.
Street Fighter IV: Fourth Strike.
@Reibooi lack of characters ? it had 6 news ones (gouken , rufus , abel , el fuerte , gouken , seth , crimson viper) all with very different styles , and at least 4 from "non-official" street fighter games . It could have been more , but it was hardly lacking . I agree thought that a "dash" version needs loads of content to justify it's existence , and i'm betting it will .
Think about it. World Tour Mode (online/offline) Dramatic Mode (online/offline) Final Boss Mode Tag Team Mode (online/offline) Etc. World Tour Mode Online would be crazy! Imagine tuning up your character's stats and abilities online. Its like an MMO!
@Sarcasm While ODST may not be worth the 60 dollars they are asking for the game does add ALOT more then what would be added in a Super Street Fighter IV. I mean it would basically be like 2 or 3 new characters a new level or 2(Who cares) new music(who cares) re balancing(Only people who do tournament games would care) However you got me on Left for Dead 2 however Valve didn't really get away with that because alot of people complained and even tried to boycott them so as I said I don't think they would get away with adding a character or two and saying ok $60 please. It should AT MOST be a $5 DLC pack and that't it.
it always happens..if the game does good in sales ..a sequel is sure to come..it better be more than 2 new characters
SF 2: Championship Edition was the best. I'm keen to see a Street Fighter IV equivalent.
Here we go again. Street Fighter 4 Turbo Super Street Fighter 4 Super Street Fighter 4 Turbo Super Street Fighter 4 Full-HD Remix Street Fighter 4 Double Impact Street Fighter 4 3rd Strike Street Fighter 4.5
I'm all for an SF sequel, i loved IV (Only 18% away from a platinum trophy!) but if all you're going to give me are a few new stages and a couple of new characters then why not just make it DLC for IV? I would love to keep supporting the game and it would just be so much better to pick and chose what i want rather than paying 60 bones for a game i already own and lose all the DLC i already paid for. Just saying Capcom, times are tough, cut me a break here!
It is actually DLC but they are gonna do it like Halo 3 ODST, sell an expansion as a full game, more profit win win...for them. Be prepare for the DLC of DLC will be announced even before the Sequel is released. Mark my word. Edit: Oh and let's not forget about all the "new modes" already on disc...which will cost you $$$
Yeah thats what i figured they were going to do and i don't agree with ODST either but it was just wishful thinking. Capcom seems bent on milking as much dough out of people as possible this generation.
street fighter's throw system has always been solid but sf4 takes the cake of scrubdom. blocked jump kick is equal to the mashing of lp/lk. if you have m.bison or another 4 plus frame cr.lp character, throws will decimate you. what ever happened to the age old rock, scissors, paper of.....throws beat guarding....guarding beats strikes.....strikes beat throws. i have created a throw button because throws beat everything in the game and online throws truly beat everything from supers to wake up reversal 3 frame dragon punch.
Why am I not surprised...
street fighter 4 hyper poundcake chaimpionship edition lol http://www.youtube.com/watc...
NO MORE f!cking fighting games! I've had enough of this BS. Capcom seriously revisit Onimusha and Dino Crisis. Two GEMS right there. And no not another Devil may cry either. They went down that road and it only went to sh!t with a nex-gen version.
... Ibuki back ... this will make me whole again. Thank you Capcom.
sequels or expansion on great games are always welcome. :) As a fan of the 2D fighting genre, I cannot wait.
Keep in mind, SF4 was released in Japan in July of 2008, so it's over a year old. Since nothing has even been announced yet, its safe to assume that this update is at least 6 months away, if not more so its not actually THAT quick an update. Plus it'll take even longer for it to hit consoles.
OMG!!!!! STREET FIGHER!!!!!!!!!!!!!!!! YEAAAA!
get the damn netcode rite and then think about ur sequel... god even BlazBlue which was new the scene hd a gr8 online while SF4 was horrendous with connecting to other players.
BlazBlue was seriously the package that all console fighting games should emulate. Even though I got an ungodly amount of time in SFIV, when you open that BlazBlue box your purchase was like instantly justified.
We must've experience two different games. Blazblue was kinda worse than SFIV. Well online wise, but hey you get to connect if people got good connections.
er no , if there is one thing that where BB is superior for sure , it's the online code . It's only followed pretty far behind by SF2 hd remix or maybe MvC2. At best SF4's code was soul calibur 4 level , wich is decent . Apparently Capcom licensed already the GGPO code , but it was too late too implement . And it seems quite unlikely and possible in a simple dlc . @CrashFallen There is hardly anything else they could do about the netcode via dlc or patch . it's decent but heavily depend on each player's connection . hence the need to switch to GGPO (wich Blazblue uses) or some equivalent in a sequel . Of course if capcom do a sequel without it , they will burn in hell
Yeah outside of GGPO, BlazBlue has hands down the best netcode of any fighter and I have them all.
What about DMC5?
About time, they said this a while ago and Ono once again reiterated it at Evo. Hopefully online for consoles has a damn proper lobby and Vega has a damn proper overhead and armor or something on his EX FBA.
Will not buy this game, an DLC update would be nice though. I'll pay for 2-3 characters and the new levels.
Call me a sucka , but i dont care , as long as they aint as many version of sf4 than there were of sf2 and 3 , and as long as it feature enough goods , i'm there . The usual n4g or other forums sf4 haters will take their pound of flesh on the game , as usual , but will they really have that much room for complaints if the game at least partially fixes the things they disliked in the game , and the few remaining flaws ? I cant say i care about them , but deejay and thunderhawk are obviously back .. the game will be rebalanced , for better or worse . Most likely finally a lobby for online gaming . And hopefully a new GGPO netcode . I got nothing against SF3 characters per se (still loves makoto and her animations) but i'd rather see them continue to add new characters .
Google "Street fighter 4 dash" this has been a recent rumor about a new SF4 game in the works. The only things rumored outside of a new version is that the new game will add 10 new fighters to current roster. 3 from the alpha series 3 from the third strike series and 2 old timers. Rumor has it as DeeJay and T.Hawk plus 2 all new characters. Again this is just a rumor but if true looks to more then just a minor upgrade. I just wish they had better online code as it stands BlazBlue is what all fighting games should look up to in that department. But the new SF4 as rumored is day 1 for me.
deejay and thunder are already confirmed . They were in the works anyway for sf4 and cut for various issues and reasons . And like i mentioned above , Capcom licensed GPPO and just couldnt add it sf4 without heavily modifying the game's code and engine .
They honestly have the nerve to make a whole new game instead of just making DLC?
some one dissed me. i wonder whom would disagree with me and not give an intelligent response about sf4 throw system.
i also dont see the point in stealth disagrees ... Anyway , I cant say i really get your issue with throwing , hell i dont think i've usually heard complains about that part of sf4 . Blocking is overpowered by throws, throws are beaten by attacks, and throws can be stalemated by teching. hell even kara throws arent that perfect , you gains some distance , but with the still added frame mostly go slower with it . Anyway yeah you most likely wont jab out of a throw , with it's low amount of frame but you can still tech out of it . But you gotta be ready for possible issues arising with at least one character . Take Gouken's backthrow , only way to tech his backthrow is if your grab connects first (which technically means he's teching YOUR throw), or to wait until his grab actually connects and THEN tech it. basically throws aren't techable on frame 1,2 since they havent started yet and also frame 3 since it's first starting. They are techable up to frame 10 of the throw animation. So you have frames 4-10 to tech a throw (7 frames). And with gouken you add extra frames , since he got 5 startup frames instead of the regular three.. In the end Right, you can't tech the startup of a throw because you haven't been grabbed yet, but you can "pre-tech" it by doing your own throw. Then when the other guy's throw connects on your throw, the game just counts that as a throw tech. Wich again doesnt work the same way with gouken .. Just my 2 cents . For those who couldnt understand a damn thing of the crap i just said , basically it's a timing you need to learn , nothing wrong with it that needs fixing .
Hey Clover, yeah, Capcom here, we see you made a few interesting and creative titles... About that, we need to see you behind the dumpsters in the back. BANG! That will teach them to come up with new and interesting titles instead of just recreating the same game over and over again to milk a franchise.
I don't see why there is a complaint about a new SF game. Street fighter 4 was the first new game in 8 years and while 1 year might seem really really close for a sequel. Baka-akaB has already commented that there was a netcode (GPPO) which they got a late license to which at the time probably would've broke the game if they had attempted to implement it before release. Also I have commented on the rumor of SF4 dash which is the reported name for the sequel and the rumor has it that there will be 10 new characters added to the game, thats like adding the cast of blazblue into a game. Now I am going to assume with new characters comes new stages and possibly an upgrade to the fighting system to even out the cast. If rumor holds true and capcom make necessary tweaks to the fighting system, we have a game that will at least 35 characters, new online code and adjustment to a fighting system of already great game. That to me is worth a brand new game. But if Capcom releases a sequel and then plans to release another one a year later they can kiss my A$$.
It would be nice if they just added all the characters from all the Street Fighter games. I remember when i used to know all the moves from every KOF characters and it was fun to have so many characters to choose from and learn.
I just hope they keep it Street Fighter, and don't give in to all the suckas who complained how hard SFIV is.
seems a bit sus to me that so soon after sfIV they have enough content for a new game....it's almost as though they held back a few levels/game modes and characters from sfIV to make a second game, ala the sims
lol and would that surprise you?
well i didn't know that capcom were infamous for this sort of thing, if it were activision or something then no it wouldn't
One problem with that theory , the game date back as far as 2008 in arcade , and mostly added content with the console version , even free one with a championship mode and replays . They were scumbags with costume dlcs , but every fighting game publishers currently is (blazblue color pack ? The whole yoda/vador unlock ordeal ? the already announced multiple dlc packs for tekken ?) , and i hardly believe they cut such content for such a purpose . They were quite straightforward about the why deejay and T Hawk werent there from early on , and those two arent strong and popular enough to sell a sequel . If it was a cut for content in dlc and sequels , it would have been far more easier to not include fey long and cammy as well and hold them back .
Let's hope they bring back the Alpha gameplay style, I miss the SFA series. Air-blocks, alpha counters, several super moves, massive character roster...
Then it will be a wont buy for me. Street Fighter IV killed my envy to continue the Street Fighter experience, i don't trust Capcom anymore.
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