Headshots & Friendly Fire: Round 3

PlaystationLifestyle writes,

"The gaming industry has gotten bigger and better with each passing year, but sometimes they just don't do things right. Whether it's gameplay, story, pricing, or business practice, sometimes the industry needs a little friendly fire from the gamers to keep it in line.

Other times, developers look down their sight and fire off a well placed bullet right into our unexpected head. This is Josh & Cameron, and this is Headshots & Friendly Fire."

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decimalator3192d ago

Batman AA proves that you can have a licensed game that doesn't suck. Granted, it wasn't really a movie tie-in so they didn't have to deal with synchronization and budget issues, but maybe that is WHY it succeeded.

It's like 90% of the development work is spent on making your character look exactly like the actor, and then 10% for actual game design and development.

James Bond in Quantum of Solace looked a whole hell of a lot like Daniel Craig... that's great, but the rest of the game didn't live up to the movie or any of the classic Bond games of previous generations.

The characters in Terminator Salvation looked a lot like their actors, but the game was barely playable.

Ok, you've got the character design down. Now, make the rest of the game as much of a priority.

Lifewish3192d ago

YA batman had a seperate story and that's why I think it succeeded

DJ3192d ago

And it's f'ing incredible. It's not just a great "tie-in" game, it's a blueprint for how "tie-ins" should be made.

dragon823192d ago

I have to disagree with you about Quantum of Solace. I actually thought it was comparable to COD4 & COD5.

Trexman893192d ago

When I think about how great unique weapons are, I initially want to say "well, we will eventually run out of ideas for unique weapons." but series like Ratchet & Clank proves me wrong, gladly.

Mc1873192d ago

I have to agree with the Author(s) on this.