UGO writes: "What if Steve McQueen got stuck behind enemy lines in World War II.
The color dynamic. The Saboteur's world is in constant flux between black and white misery and colorful exuberance, all depending upon the player's successes. Sections that are black and white are under heavy Nazi occupation and the visuals reflect the difficulties for the local population; as a player frees an area, color returns. The look is going to be one of this game's big selling points. It's stylish and distinguishes The Saboteur from 'just another open-world game.'"