Go Gaming Giant looks at achievements in video games and tells you 7 things that need to be included in all games to ensure the achievements are fun and well balanced.
They certainly aren't very balanced the way things are now :)
Yeah man, achievements should be less ridiculous. I get so mad to see 5 points for an achievement. Although I shouldn't be too mad, they are just fake achievements. Good article btw, had some good points.
I used to be heavily into achievements but I realized it's just not worth it anymore. There just points
I agree. Achievements and trophies are easy to get hooked into, but they are just points.
i used to be a trophy whore. then i found a 12 step program! :)
Those are decent rules. A lot of developers three years ago took easy routes when it came to achievements, especially sports games, with their get five blocks, 10 assists, 5 steels and so on. Than you had some games that gave you 100 points for beating each level. I found it not so much of a challenge and felt like the dev. did it just to get a sale on the game. I'm glad to see some harder achievements these days to give the gamer a true challenge.
ye but some games take it to far, although some of those sports games were a joke, especially the 06 class
One of my favorite achievements was not really an achievement at all. After finishing the first mission in inFamous for PS3, by way of an on screen prompt the game explained that due to my skill level the difficulty would be switched to hard. While there were no points awarded and no audible chime, this virtual pat on the back was a boost to my ego and incredibly rewarding. If more games were able to integrate awards in similar ways, perhaps Achievements would become less important.
is this article abt Xbox acheivements?
well yes primarily, but I suppose some of the same rules can be used for PSN trophies
I like when they give you gamerpics and themes for doing things, rather than achievements
Yeah, I agree with pretty much all of these. I especially hate online achievements for games that won't be played online past the first month of release.
This annoys me the most. Many games like FEAR 2, lost support after 3 months.
I was playing Half-Life 2 for the first time the other day (yes I'm slow) and I received an achievement for simply following the path I was walking on, so I know exactly what this article is on about.
I personally think the the game that had the best achievement line-up apart from the infamous seriously was Gears 1. I think it was really well done, 100 kills for each individual action e.g. curb stomps, chainsaws and headshots. Whereas now the Gears 2 achievements are so dumbed down and are just primarly for Horde mode, its liked meh, I can't be bothered. And whoever said achievements, should unlock gamepics and themes, you are the dogs bollocks. I think the developers should reward gamers for their persistence in gaming, why not reward the gamer who completed Gears of War 100%, or got all the campaigns on Left 4 dead on Expert. Like I don't see why we can't be rewarded for such things. The gamer picture I got for Splosion man was terrible, it had the guys face on it and that was it, the theme was awful as well. That just essentially makes me feel like a piece of trash that the developers can't even put in the effort to say, here lads/ladies thanks for playing our game so much and keeping us in buisness, have this gamer picture/theme that's actually worth a fiddlers fart. Good article, the news must be SPREAD
No a big player of the meta game. A few games I love I want to master, but an achievement is nothing more than a fun distraction if I get one for something stupid. Small achievements are fine for me is they are marking amusing things designers want to attract attention to, its not what the game represents for me. That said the one about stacking them would seem like a must.
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