Go Gaming Giant takes a look at five essential things that make a shooter perfect.
I'm not sure if there will ever be the perfect FPS...
couldn't agree with you more!
"Great gameplay, not rushed and well balanced" NO, REALLY?
5 good points, although I would have added a number 6 to the list and included: amazing story. But this makes a bunch of good points. Good job
@ Raymond. No their five common sense points, that every developer follows anyways but does not fully execute on, this list doesn't nothing different than what a process of every developer is already.
I think if the gameplay is good enough it can make up for a weak story
I agree with the story thing. Too many FPS games have terrible campaign stories.
Well of course, since most gamer these days are about MP games, it makes sense, but if a game fails in gameplay and MP and all it has is to go based on it's story, than that's where it might fail, unless the story is as engaging as the one in MGS games. Either way it goes to show that all three elements are important, that is Story, Gameplay and Graphics.
From everything I have seen and talking to the devs, Brink the upcoming game from Bethesda and Splash Damage seems like it may be a contender for the crown.
controls gameplay controls gameplay controls Everything else comes after those two.
lol well said, also you need a decent enemy AI
ye I suppose but it's also about how the weapons feel
If it has the name "Counter-Strike", it's perfect.
Haha God its been so many years but its still one of the best online games you can get... What a game...
lol gr8 game but far from perfect
A big thing for me is balancing. I can loose in a game gracefully, In COD4, halo 3 ect if I die generally I can see that it happened out of skill, or its just how things go. But in some games for me are unplayable due to balancing issues. I love Killzone 2 but for me a near deal breaker is the sniper class. Before that class the game was excellent, people revived eachother, and if you died you knew it was out of skill. But now the game is flooded with invisible snipers. The gun is easy to use and you'll never find our killer for revenge as he is invisible. Many times they go in corridors and shoot you straight int he face, but being completely invisible makes them pretty much unkillable. So yeah, team balancing issues can kill a game. If you make a game balanced from the map, to the guns, and to the perks of classes then your on to a winner becuase games will always be close and interesting.
well it also depends on how the long the game is.
6- Normal soldiers vs soldiers, not Power Rangers thank you.
i see halo 3 in all 5 things. time to develop, a beta, very balanced, great multiplayer (like the article said) and excellent gameplay. on top of that a great story, forge, theater, support, and extra features like your fileshare and Bnet.
isn't the list kinda stating the obvious lol
I'd have to say for the FPS (focusing on the single player aspect) a few things stand out to me that make it a better game then its neighbor on the shelf. Variety (environment) - Games get stale when you shoot the same guns and same enemies in the same environments. Resistance 2 had alot of good variety. GeoW2 (although a shooter, but not an FPS) likewise. Controls - Make or break an FPS. If the aiming is twitchy or the dreaded melee attack is clumsy for example then the game will suffer. Something you have to do 1000's of times in the game better be right. Break up the gameplay - I don't want to shoot my gun over and over the whole time. Give me some new gameplay like a tank level or air attack. Also, toss in a few areas where I can just be a bada** like a tank attack with stuff blowing up all over the place and me mowing down half the German forces. Rewards - Make their heads pop off or have them fall over a railing. Give me cool explosions. Give me some kind of cool and interesting feedback. Killzone 2 did this very well. Balance - I don't want to have to be Rambo to get through some choke points (looking at you Cod:WaW), but I also don't want to breeze through it on cruise control. Anticipation - Make me excited to see what is coming next. If it is the same old corridor with the same old gun and enemy, I'll get bored.
While all of these things are GOOD to have, I've played some really fantastic FPS titles that were lacking most of these. BioShock comes to mind.
KZ2 comes close. Crysis is also in mind, Halo 3 is also in that list. Combine them together and get a better FPS.
This was a pretty decent read.
FPS games are getting worse, COD is killing the market with these BS gameplay perks and 12 year olds playing the game. the perfect FPS = Counter strike / Source CS/ CS:S requires pure skill.
Counter-strike is one of my favorite games, but there are still some balance issues (fawkin AWP!!!). It's to easy to use for a sniper rifle. Any new player can just buy the AWP then get in first place without any effort. Unreal Tournament is balanced nicely, and still takes skill to win. I can't think of any badly balanced guns that would piss you off really badly. I like how the sniper rifle has perfect accuracy, yet still takes skill to use since usually if you don't make a headshot, you're screwed.
You mean the Treyarch side is killing it. Infinity Ward is doing great. I love all the things that they are adding for Modern Warfare 2.
perks, boosters and power ups should not be included in FPS game unless its fantasy FPS like quake, UT or halo. cod4 mw, cod waw and soon cod mw 2 have killed FPS game with ridicules perks and buffers, its almost like a rpg mixed with FPS, pure bullsh!t. COD1, COD2 and COD3 owned, the new ones sux big time. n00b effect = cod4 and beyond only pros on = CS/ CS:S or BF2 proper FPS games
I think too, that FPS has turned very actiony. I know this sounds stupid at first, but I am a sucker for realism. I love having those little realistic effects in war games. Like when you have a gun and it jams realistically, or when you reload a clip you ARE reloading a clip of ammo e.g. if you have a gun that has 30 bullets per magazine and you replace that magazine half way through e.g. 15 bullets left, you lose them 15 bullets. Also having a character that is realistically vunerable like in Rainbow 6, who dies from like 2 shots, and likewise for you're enemies. I also don't like how in the call of duty series, how your character knows how to reload every gun off by heart. Like I think if I picked up a gun in world war 2 for the very first time I would be like....wtf for a wee while and then get it eventually. This is what I mean when the genre has turned too actiony, the elements that exist in such situations don't exist in games, like i said, reloading is too fast in games (sounds stupid I know)to be considered realistic. This is done by the developers and so many people are whiney idiots when it comes to waiting for things. Even game reviewers complained about COD in the very beginning(like COD 1 and Finest Hour)about how long you had to wait before you reloaded your gun and I just think to myself, what the hell do you expect? Think about the situation and time period you are in(WW2 duhh!), the march on Stalingrad, people dying all around you, and you're complaining about how long it takes to reload.....? I think there is opportunity for a REAL learning curve in war games, not just you learning how to play the game but you having a character that develops his skills PROPERLY. Deus Ex had a decent idea with having your character reload more slowly if he wasn't skilled with it, but it just showed your character reloading it off-screen at a slower pace, not him struggling to figure out where to put the clip in and whether it worked or not. These days however you have characters that know how to reload every gun under the sun without any bother. Maybe I am expecting RPG-usque elements in a FPS, but I think that would be interesting development of your character if he was really the new person, FNG(COD4), or newbie, whatever the term may be. COD, Halo 3, and GOW just takes war games and poops on any sort of realism possible. If you want a realistic shooting game, they always say, go for Ghost Re-von and so forth. But being in third-person isn't realistic is it...? I don't see what would be so wrong about having some in-depth realism in gaming these days. Games are hard to make and the most simple piece of coding could screw up the entire game, but like I stated above, I want to see some real changes in the industry that has used the same bloody formula over and over again. Don't get me wrong, I am looking forward to MW2, but after that, I really want to see someone shake the industry up in a way that will truly blow my FPS-infested mind.
No FPS is perfect nor will there ever be a perfect FPS. There will always be people out there who won't like something no matter how good it is.
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