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Co-Optimus: Heavy Rain Hands on Impressions

Co-Optimus:
There's a few options right from the get go. Your character is in the back of the store when the robbery occurs, and it's assumed the robber doesn't know of your presence. The game splits the screen into comic book style panels showing all views. The only problem I had with the game was at this moment, as player movement is bound to the right trigger and is pressure sensitive. The lighter you press it the slower you walk - sounds great and it works fine as long as you need to go in a straight line. Turning on the other hand just felt like a constant battle with the controller. Imagine steering a stubborn donkey down a grocery store isle, that's the best way to describe it.

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schommerc2893d ago

Or was this just one instance where the controls did not work?

Ravage272893d ago

this may sound weird, but i don't think the overall game will suffer even with dodgy controls

goromei2892d ago

There's nothing wrong with the controls. They just take a some getting used to. This guy doesn't seem to know how to play the game. Take the part where you have to take a bottle from the shelf. It's a move you're supposed to do SLOWLY , but this guy is under the impression that it must be done quickly. Which is why he messed it up.

nycredude2892d ago

This guy probably never played MGS 1, 2 or 3.

Or maybe he was expecting a twitch shooter or something.