There's a few options right from the get go. Your character is in the back of the store when the robbery occurs, and it's assumed the robber doesn't know of your presence. The game splits the screen into comic book style panels showing all views. The only problem I had with the game was at this moment, as player movement is bound to the right trigger and is pressure sensitive. The lighter you press it the slower you walk - sounds great and it works fine as long as you need to go in a straight line. Turning on the other hand just felt like a constant battle with the controller. Imagine steering a stubborn donkey down a grocery store isle, that's the best way to describe it.