Earlier this year, Sony and Stanford University teamed up to release a [email protected] client for the PS3. Part marketing, part philanthropy, they've managed to increase the overall processing power of the [email protected] project by three-fold. Xbox 360 fanboys have been clamoring for a [email protected] client for the Xbox 360, wanting to put it up against the PS3 in a fight to the death.
In a recent interview with Dean Takahashi, Peter Moore stated that Microsoft has been exploring the idea, with encouragement from Bill Gates. Presumably Gates, being the philanthropist he is, would love the opportunity to leverage the worldwide base of 10M+ Xbox 360s and help solve some problem of a global scale. So why hasn't Microsoft rushed to bring a 360 client to the marketplace? Two words: fatal flaw.
The design and construction of the Xbox 360 CPU, GPU, and motherboard cause the board to warp under normal operation conditions. When the board warps, the critical solder joints between the CPU/GPU and the motherboard may fail, resulting in the infamous red ring of death.
If Microsoft releases a [email protected] client for the 360, they could be facing a financial and public relations nightmare. The [email protected] client uses 100% of the CPU power, and if possible, 100% of the GPU power of the device while running. This generates tremendous amounts of heat, which places components under high stresses. It's a worst case scenario for hardware designers.