Submitted by Cyrus365 879d ago | interview

GameZone Interview: Section 8 Composer Jason Graves on Emotion, Inspiration, Tools, Editing and More

GameZone writes: "Every composer has his or her own way of approaching a score. For Jason Graves, whose previous credits include Dead Space, Wheelman, Transformers: Autobots/Decepticons and several Star Trek titles for Bethesda, he starts by looking at the game itself. "I accumulate as much information as I can about the title, like artwork, storyboards and scripts," says Graves, whose latest project, Section 8, is out now. "It also helps a lot if I can meet the team involved with the development of the game – it really gives me a better sense of what kind of universe I'm going to be spending time working in. Of course, it's especially beneficial to be able to play the game, or at least see movies of walkthroughs." (PC, PS3, Section 8, Xbox 360)

New stories
10°

Soulcalibur V Review | XboxEdge.com

11m ago - We take a look at the latest entry into the Soulcalibur franchise and see if it measures up to th... | Xbox 360
20°

Journey: The trophies list

14m ago - All 14 trophies for Journey. | PS3
40°

'NeverDead' Review [Game Rant]

18m ago - Anthony Mole of Game Rant writes: "In ‘NeverDead’, players take control of immortal protagonist B... | Xbox 360
40°

How close are we to truly photorealistic, real-time games?

33m ago - ARS - Every graphical and technical advance the game industry has seen from Pong to Crysis has be... | Culture
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
40°

Heart of Gaming: The Store

33m ago - Leon Thomas robbed a video game store. Is anyone surprised? Learn about game stores of the past i... | Culture