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Kotaku: Ratchet & Clank Future: A Crack In Time Preview: Floor Of The Year

The second or third sequel to a good video game is usually better than the first. But the seventh - arguably ninth - Ratchet & Clank runs the risk of Friday the 13th diminishing returns. This preview checks for pitfalls.

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jack_burt0n2959d ago

Not a bad preview and the only thing stale about it is the writer.

When u finish a game and all u can fault is it ending, keep making more till the devs gets bored out of their minds lol ffs.

Beast_Master2959d ago

This is gonna be my first R&C buy. I did rent the other titles but this one I am buying day one, thanks to trophy support.

SoapShoes2959d ago

Wth is this crap?

"Invisible Walls and Unrecoverable Falls: Since the release of Prince of Persia last year and Batman: Arkham Asylum this year, it's become less controversial to have a game hero who can get himself pulled out of what would otherwise be a bottomless drop. Ratchet still falls to his doom, which suddenly feels archaic."

Yeah, having a game that punishes you for messing up is SUCH an archaic feeling. Heck if that's archaic, then archaic is much better than the new standard. Tards.

DonCorneo2959d ago

it's a platformer. you either make the jump or you died and start from the checkpoint.

hay2959d ago

Well, bukkaku is on it again. I guess it'll be again too much variety. Or they use the new argument. "Unfortunately this platformer isn't open world." Rate the ridiculous level from 1 to 10...

ngg123452959d ago

Invisible Walls and Unrecoverable Falls: Since the release of Prince of Persia last year and Batman: Arkham Asylum this year, it's become less controversial to have a game hero who can get himself pulled out of what would otherwise be a bottomless drop. Ratchet still falls to his doom, which suddenly feels archaic. More frustrating is the series' continued propensity to erect invisible walls to contain Ratchet's exploration. As always, Ratchet's in-game map reveals how little of the visible terrain is actually available for him to traverse, exacerbating the problem that Insomniac's artists continue to illustrate a landscape that is more inviting than Insomniac's level designers will allow me access to.

This is one of the dumbest comments ever. It feels archaic when you miss a platform and die. On what planet are they living on where this is a problem. I mean this is kotaku but that comment is borderline laughable. The invisible walls is a con but falling to your death is a bad thing. I mean that is a feature in every game.