"Back in the early '90s, virtual reality seemed like the greatest thing ever. By simply bolting a ton of electronics to your head, dosing up on motion sickness pills and looking utterly ridiculous as you waved your arms around and tried to get used to the feeling of your eyes seeing movement but your legs being locked to the ground, you could enter a whole new world.
A whole new 3D world rendered on an Amiga, admittedly, with no tactile feedback. But still, we were impressed. Virtual reality was clearly the future of gaming. Except it wasn't."