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PlayStation 3 - Physics Effects SDK

At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK. Because the Physics Effects SDK is optimized for PlayStation 3, it can do physics simulations very fast, even though they are considered to impose a very high computing load. This could expand developers' scope to include even more complex physical phenomena and mechanisms in games.

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Christopher_Walken2962d ago

I would love to see a developer take this physics engine to the limit.

RememberThe3572962d ago

Yeah someone need to show this off in a game so we can see how it would really impact the gameplay or immersion. I guess Sony was just using the HAVOK engine as an interim for this.

phosphor1122962d ago

It's just the library they have compiled. It is actually programmed specifically for the Cell now. Allowing heavier loads, but the actual calculations, they have already been used before. I would have like to seen the water physics and soft body physics though, which they didn't show case (nor any other consoles has, of yet). Anyway, all the stuff in the videos have been done in Force Unleashed. I can't wait to see what new stuff they can do.

Microsoft Xbox 3602962d ago (Edited 2961d ago )

If you played LBP and attempted to create a complex level or object, you'd know that the PS3 is a physics computing beast! You can literally stack thousands of blocks in mid air and every single time will it act naturally when it falls. Rewind and change a single bit of block and the entire outcome changes by that one single piece very realistically.

Speaking of LBP, I can't wait for the online coop build mode.

Sarcasm2961d ago

"It only does...
EVERYTHING! "

Except make Aaron Greenberg a decent person.

D4RkNIKON2961d ago

LBP only does EVERYTHING lol. This really reminds me of the physics in LBP. Sony is made of win right now.

Gregmonk2961d ago

Another example as to why the playstation brand has, and always will be leader, the of the pact.

siyrobbo2961d ago

source engine did this years ago

Ocelot5252961d ago

@siyrobbo

WTF you don't understand?!

1. it's a physics library rewritten for the cell, so physics calculations are less demanding for the CPU. We know such physics libraries already exists but they were not optimized for the cell. now developers have access to physics effects that are less demanding for the PS3.
and btw: I've never seen rope effects in the source games

evrfighter2961d ago

this is last-gen pc gaming...

The XBOT2961d ago

You said it does everything. I havent seen it around here anywhere, but since you declared it, it seems that it is mmy right to specualte that the ps3 has done your mom, dad, and all parts of ur family, fatso :)

rockleex2960d ago (Edited 2960d ago )

Last gen PC gaming already had physics libraries that were re-written for the Cell even before the PS3's development?

Interesting. I need to start using last gen time machines so I can rewrite physics libraries for the PS4 before it's even in development.

*RockLeeX leaves to use that last gen time machine*
*RockLeeX returns with knowledge from the future*

With my knowledge from the future, I know evrfighter will eventually reply to our comments towards him with his usual, "You guys are putting words in my mouth" or "I don't own a 360, only a PC"

But I wouldn't really trust that last gen time machine. <_<

+ Show (9) more repliesLast reply 2960d ago
Saaking2962d ago

PS3 for Best console this gen.

Game13a13y2961d ago

PS3 is simply awesome. with the price point of $299, its sure set on a destruction course like a steam engine.

2961d ago
shadow27972961d ago

fanboy? check. ;-).

They're both great consoles. Just because you can make a list of strengths doesn't mean someone else can't make any equally long list for the PS3.

Enjoy both. And if you can't do that, then enjoy your console. You don't need to do Microsoft's marketing for them. The same goes to those who slam the 360.

WengYong2961d ago (Edited 2961d ago )

largest library of games, ps2 (check)
largest number of games above 70 ps2 (check)
best live exprience, should be online. pc pwns live(check)
cheapest sku with the arcade to start gaming. ps2 still cheaper (check)
best Motion controls, natals not even released (check)
very good number of exclusives, so does the ps3 (check)
Best version of the multiplayer games pc (check)

360 is awesome, but your trolling is pathetic.

edit: @ above agreed, well said

+ Show (1) more replyLast reply 2961d ago
Saaking2962d ago

PS3, the greatest console this generation, delivering exclusives, many features, and great customer satisfaction.

Gabe EatsWell2962d ago

360, the worst console this generation, delivering multiplats, very few features and poor customer satisfaction.

DevastationEve2962d ago

It's programmed on the CellBE, since RSX isn't capable. Somebody needs a Xenos...must be very awkward to be caught with an underpowered graphics solution.

Pandamobile2962d ago (Edited 2962d ago )

Yeah, the PS3 could have benefited hugely had it waited a couple months. Nvidia probably would have had the G80 GPU ready by then and the PS3 would look a lot better than it does today. The difference between the Geforce 7xxx series (PS3) and the 8xxx series (PC, around the same time as the PS3) is enormous.

Darkeyes2962d ago (Edited 2962d ago )

OH Panda... Lol Panda..

BTW I didn't say anything about Crysis.... LMAO.

And Apocaly... Talk this Bullsh!t when 360 gets a game even half as decent looking as Uncharted 2...

Pandamobile2962d ago (Edited 2962d ago )

"OH Panda... Lol Panda.. "

What's that supposed to mean.

Darkeyes2962d ago

Nothing Panda... Just reminds me off all the past "Crysis is the best" posts from you......

I have a gut feeling that even this argument was made by you keeping Crysis in mind... Thats all..

BTW I agree Crysis is great looking...

Pandamobile2962d ago

Why are you bringing Crysis into this?

Darkeyes2961d ago

Well... For one, it's the only game that is not possible on the current console (these are your words)... And is probably the only game that require those specs you posted.... Cause frankly, Uncharted 2 looks better than most games (should I dare say, it only second to Crysis)....

Frankly, PS3 doesn't need those specs you posted... I am happy with the way it is... Waiting 6 months more is what I wouldn't want.... I can put up with not having a Crysis kind game on the PS3... KZ2 looks great as well and suffices my needs....

Edit:Besides, there is a Crysis post so Njoy... Oh already the first post nice....

dustgavin2961d ago

PS3 is just entering it's 3rd year with graphics and physics that no other current system can touch. If anything, it is the other system *cough cough* that was released FAAR too early.

BTW Those are just demonstrations that show how fast the cell is able to process. The PS3 has plenty of room for future growth. They are just now scratching the surface of what it is capable of.

LCF2961d ago

No one knows the specs of the RSX. Sony nor Nvidia gave specs out. It is a custom-built GPU with the Cell in mind, made in Sony's fabs.
Cell/RSX needs to be looked as a whole with the Cell doing the bulk of the work.

Pandamobile2961d ago

Actually the RSX specs are quite easy to find.
http://en.wikipedia.org/wik...

It's based on the Geforce 7800.

LCF2961d ago (Edited 2961d ago )

Those are not official lol.

Pandamobile2961d ago

Yes they are. Those are the specs listed at E3 2005 and at a Sony press conference in 2006.

LCF2961d ago

Look at it again, then look at wiki. Sony nor Nvidia gave specs out. If you knew the history about the whole RSX clout you would know that those wiki RSX specs are speculation and nothing more.

The RSX is custom-built. No specs were given.

DevastationEve2961d ago (Edited 2961d ago )

Holy Shrek! 14 disagrees with the truth! PS3 fanboys are so fragile!

RSX: 24 pixel + 8 vertex shaders. Built off the aged nVidia 7 Series, an architecture which no longer is used, as all modern GPUs have gone unified. RSX can't handle physics since its pipelines are dedicated. It's also nowhere near as efficient as Xenos is at load balancing and keeping the pipeline full. This is why developers have to migrate most of the graphic workload off the much hindered RSX to the CellBE.

Xenos: 3 16-pipeline shader arrays in a 48-way dual parallel unified shader core, plus Xenos's daughter die which comprises of 192 pixel processors and additional logic for high bandwidth needs (antialiasing, buffer blending, tile rendering). Built to be compliant with Direct X 10.1, since it has a tesselation unit. New dev kits will ship with the X Engine, which extends the API to utilize Xenos's previously locked features (since they limited the API to be compliant with a subset of D3D 9.0c).

Pandamobile2961d ago

DirectX 10.1? What the hell are you on about? The Xenos was designed way before DX10 was even getting heavily into production. The Xenos has a tessalator and unified architecture which was common for ATI graphics cards of that time.

And to the b1tches complaining because it's Wikipedia, look at the fricking source. It's a PDF file that was released at E3 2005.

JBaby3432961d ago (Edited 2961d ago )

All those stats must be why 360 has games looking like Killzone 2, Uncharted 1 & 2, and GT5. If all those numbers are true, and I'm not saying they're not, certainly your fanboy mind can come up with something else to show how the PS3 is hurting because of the vastly underpowered RSX. The RSX does exactly what Sony wants it to. They planned for the Cell to perform all the physics, among other things, and RSX to perform specific tasks its tailored for. If Xenos was soooo powerful certainly 360 would have something to show for itself to match what's on the PS3. It must be so awkward for you to be caught with an underpowered console. Truth stings.

Kleptic2961d ago (Edited 2961d ago )

all the old GPU debates are nearly pointless...as this video shows that the PS3 does things with its CPU that the 360 cannot...all physics are done on the 360's gpu...the cpu in the 360 simply runs instructions, and the GPU does all the rendering...

so even if the 360 gpu is slightly faster, it doesn't matter...because the PS3's gpu does not have to be taxed nearly as much...the only real difference between the two machines gpu wise that you regularly see is that the PS3 usually does a cpu based AA, and the 360 does gpu MSAA because of its extra 10megs of EDRAM...some prefer one over the other...I don't care, you can only really tell a difference in screen shots...you seem them in motion; both systems could use more ram for better AA and resolution...the negative part is that most multiplat developers do not handle the PS3 that way...they use a standard system where the gpu does nearly all the work load...and when the ps3 is handled like that, it is DEFINITELY weaker than the 360...but when a developer handles it like 1st party studios do, its a totally different machine...

but the proof is in the games...thats all that matters...the 360 is the king of UE3 screenshots...but a static screen shot will show you the best parts of the games...you see a screen shot of a PS3 game like killzone 2...and it looks great, but its not even half of whats so impressive...you see it in motion, with all the physics, ridiculous lighting, and volumetric particle effects...and there isn't a 360 game anywhere near it...and GG stated that the cell can render up to 40% of a single frame when things get intense...the 360 does not have a cpu capable of that...and its exactly why Sony kept saying how the cpu and gpu compliment each other entirely...its not a 'pc' like architecture where the gpu does almost all the rendering...

The XBOT2961d ago

I fukced Sony and Sony Fanboys are the result.

+ Show (17) more repliesLast reply 2961d ago
patterson2962d ago

The tools available to PS3 devs are really opening up now and it's only going to be getting better.

Everybody scoffed at the Cell Broadband Engine early on because of it's high learning curve, but now we are starting to see the fruits from it's complexity.

Pandamobile2962d ago (Edited 2962d ago )

But these are pretty simplistic physics. There's nothing here that screams 'cell power'. They could do the same demos on a 360 or even a PC from 2004 for that matter - without breaking a sweat.

Maybe they're just trying to unify a physics platform for Sony devs to use. I dunno.

Why am I getting disagrees? Do you think that's all the cell is capable of?

champ212962d ago (Edited 2962d ago )

Theres no hope for the misguided.

Let them wander in their delusions. PS3 still having alot of headroom is their wishful thinking.

Sony only leads them further astray.

koyomi koy2962d ago

it reminds me of physical effects of LBP.