Last month, Gurdian Unlimited visited Ubisoft Montreal and interviewed Assassin's Creed Creative Director Patrice Desilets and Producer, Jade Raymond for the Official PlayStation Magazine. Their feature appears in this month's issue (the one with GTA IV on the cover), but there was lots of interview I couldn't use in the piece. So here it is.
Ubisoft's visually awesome action adventure, set during the violent maelstrom of the Third Crusade, is an enormously ambitious project. The player takes an ambiguous role in the proceedings, an operative of the original assassin sect, your job is to kill nine men with controlling interests in the conflict - but are they part of a larger conspiracy? Think Leon meets the Da Vinci Code in downtown Damascus.
It's an interesting concept, made more intriguing by regular hints that this might all be a virtual reality simulation, or a 'genetic memory'. Or something.
Anyway, here are Patrice and Jade, discussing the ideas and inspirations behind the game...