"Persona's most interesting contribution is its ability to communicate with a group of foes, before charging into a fracas. Each team member of the player's party has several unique ways of expressing themselves, all succinctly illustrated in the title's Contact menu. If gamers are successful in charming a foe, the antagonist may stand entranced, attack his brethren, or even relinquish a card, which can be used to synthesize new Personae."
It goes without saying that the Shin Megami Tensei subseries, Persona, has become one of the most beloved RPG series in recent memory, but it didn’t start out that way.
Turn-based goodness.
Because it's the newest iteration and they learned from their past games. 2 reasons A-holes
SOUNDTRACK
INTRIGUING MYSTERIES
SOCIAL LINK SYSTEM
FANTASTIC CHARACTERS
STYLIZED ANIME-LIKE GRAPHICS
TRADITIONAL YET DEEP TURN-BASED COMBAT
THE MATURE THEMES
THE DAY TO DAY STRUCTURE
DISTRACTIONS THAT ACTUALLY FEEL MEANINGFUL
SUPERNATURAL ELEMENTS AND BEAUTIFULLY DESIGNED CREATURES
Here you go folks.
SOOOOOOOOOO like the last few Persona games then?
It's a shame they didn't just talk about Shin Megami Tensai in general
Twinfinite Writes: With the release of Persona 5 we take a look at some absolutely stunning cosplay from across the long-running RPG series.