Assassin's Creed creative director Patrice Desilets, producer Jade Raymond and technical director Claude Langlais have been discussing the design motives and processes involved when making their new game at Ubisoft Montreal - with Desilets describing the game as "a sports game with swords and free running".
This hybrid concept forms the core of the new game and has meant the development team has had to rethink or rebuild many of its design, production and technical duties - as explained in the cover feature in this month's Develop.
"Our goal is to create a world in which the player can interact with everything with no suspension of disbelief," he Desilets, reasoning: "Place a highly mobile and skilled character in a fully interactive living environment and the possibilities are endless."
Please read on for the full interview.