Team Fortress 2's dynamic levels explained

Given the amount of time that gamers have been playing the original Team Fortress, it's no wonder that Valve has designed the upcoming Team Fortress 2 with longevity in mind. One aspect of that design process is map layout: a randomization algorithm will reconfigure the map every time a game is launched. The result will be a multiplayer game requiring much more than simple map memorization and sniper rifle spawn camping. Here is a video featuring project lead Robin Walker describing the complicated process of making every random map work well.

Read Full Story >>
The story is too old to be commented.
iceice1234214d ago

For the video isn't working.

id dot entity4214d ago

Great concept which we will see in future games (like Hellgate).

NoUseMerc4213d ago

thats pretty interesting...